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@ evryone who thinks this is simple: try the harder lvls. Or go to challange mode and try the harder challanges. you will see it is not easy.
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could be easier on the eyes. Make it prettier and you're not far off 5 stars really. Gets boring later on though, and there's an achievement for completing 200 levels in normal mode? Are you for real?
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I really like this game, the only thing is leave a few seconds so we we can admire our handywork when a level is completed instead of instant offer of next level. maybe make the colours surge or something :)
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it started like a lame Loops of Zen, became an awesome puzzler and ended as a headache when you added Warp.
Kinda of an eyesore as well.
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Mmm, this game is nice. I'm with those people who say it has a similar feel to Loops of Zen, but, I don't think it's a bad thing. (And the author says it evolved separately, for the most part.)
If you liked Loops, you'll probably like this. It's a similar, but different, puzzle.
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It is not a copy of loops of zen. If anything, loops of zen is a copy of this. Check out the first game this person had posted. It was around before loops of zen.
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I love the game very much like Loops of Zen, 4/5 because of graph-x but besides that i love the game!! Keep up the good work. Badges.
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I keep waiting for it to get more difficult... but 20 levels in and it still feels like a tutorial. Just click until things connect, tada.
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Green is too a primary color of light.
You know all those painting classes you took growing up where they had you mix red, yellow, and blue together? Well, they were wrong! Ink primary colors are cyan, magenta, & yellow. For light (e.g. your TV), the primary colors are red, blue, & green. Look it up some time.
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The colors add a challenge to it that really appeals to me... an extra level of difficulty that also affords an opportunity for players to visualize in more of a 3 dimensional aspect. (Which is a useful tool for anyone taking Organic Chemistry.) That and the scrolling. The scrolling allows better immersion of the player. I also like the way you described the influences of previous games in the description. Great job!
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Superb game. You've taken Loops of Zen that one step further. Clever twist with the merging of colours to make new ones. I like this a lot...badges please!
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Bahaha awesome! Impossible levels are timekillers.. did a mono in 15:50.40.. not that great but.. *steers clear from multicolor impossible*
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To those complaining that red + green is not yellow and that green is not a primary color--- This game is based on circuits and lights. Light is different than paint. RGB (red green blue) is the base for light, while CMYK (cyan, magenta, yellow, black) is the base or "primary colors" for physical color. If you see yellow on your TV or computer I promise you it is a mix of red and green light. If you don't believe me get REALLY close to your TV screen. I mean REALLY close. Get your eyebal within 1/4 inch of the screen and you'll see nothing but squares of red, green, and blue. And while you're staring in amazement at this discovery, maybe your retina will burn out. ^^
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Like Everet said, this appears as a sequel of the author's LightShift, published 3 months before Loops of Zen. Same paintbrush graphics though. 4/5 for that.
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this reminds me too much of loops of zen. and you had to make that colourful twist pun in the description, didnt you... XD 5/5
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i don't know what half of you guys are talking about, this game's a lot better then loops of zen ^^ just the presentation really needs to be worked on - the graphics make it look very amateurish (if that's a word). Also the mixture of the colours is fine.. it's based on light, not the colour wheel