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"Follow the instructions listed in-game" -- Designers, are you aware you haven't actually given any instructions? You're telling the player what the actions he's about to do are supposed to represent, but not how to do them. Trial-and-error for timed minigames isn't particularly good design, sorry.
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It needs better instructions for each mini-game. I had to redo several because I couldn't figure out fast enough what I was supposed to click on.
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Life would be such a pain if you had to consciously manage all of these things yourself. Eating a sandwich would be about all you could dream of doing in a single day XD
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loading screens, had to unblock tons of stuff just to get it to load, weird lag. nice concept but poor execution. 2/5
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This game seems to have a good premise, good sound quality and graphics. The only problem is that I can't quite get it to work. :(