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Great game. Some insight on how the adventurers proceed at corners (why do some turn back sometimes?) and junctions, or after picking up loot and fighting monsters would be appreciated. As it stands, 'path optimization' is more about deciding your personal sample bias than an educated crack at their behavior. also, being able to recall individual heroes manually would be nice, so saving one character from death doesn't end the raid for everybody, since later on the adventurers are usually dispersed all over the dungeon. 5'd.
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Great game, and it will obviously get badges. But it needed more detailed instructions, because some things aren't really obvious. For instance, I didn't know that I would lose gold if I built on a tile and then erased it; I thought I would get back what I spent. So, by the time I noticed, I'd wasted a lot of gold carelessly drawing and erasing.
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I like the concept but that fact that the frustrations that crop up are out of gamer control (like watching the adventurers pace the hallway in front of the exit while time runs down) kills it. Something like Canabalt can be frustrating, but the deaths are entirely down to the player's mistakes, so there's the impetus to try again. Not so much here.
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Could someone explain to me why everyone suddenly leveled down after I unlocked the last level? O.O My best chars were level 13, now they're like 8...
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Some more explanation of what to do would be good. It took me a while to understand that you need to use a ton of gold coins to get the heroes to stay long enough to go to other floors. At first it just seemed like they would go to the exit door and it was over, and I didn't get why they weren't going to the next floor.
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Why do I lose money when the heroes go back to the exit in middle of the place? so it takes 2x more money if heroe doesen't finish up the dungeon?
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God Nerdook could you please slow down? It's almost depressing to see how fast you manage to pump these games out... :/
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Sure, sure, you just come in my home, that's right, kill all my pets, take my money, take my items, hey, whilst you're at it, WHY DON'T YOU JUST TAKE MY CAR AND STEAL MY LUNGS TOO?!
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btw, you GAIN money from giving the weapons to the adventurers, so get all the noob weps first and delete, then put the awesome weaps on.
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lol, good game but u should be able to make monsters or things like that....
and kill a adventurer should give bonus, i was making ways thinking that when they die you won money because its your dungeon....
5/5
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This game is really strange... as dungeon designer we should stop the adventurer... but now we help them raid our dungeon successfully??
Make up your mind nerdook, you need to choose which side you want...
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Title: Intriguing. Gotta check this out.
Made by Nerdook!? Sally, cancel all of my afternoon appointments, something's come up...
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YAY! ITS OUT! AND, is it just me or is the main menu song a cuter version of deadly neighbors credits??? :) 5/5 and favd before playing.
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Yay game over! Impassable rock spawned on both sides of a door in a corner therefore making it impossible to progress. Not blaming you, but thats just a wee bit silly
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The game is very good, finally your daughter is safe! The Stupidest Bunch of Adventurers Everâ„¢ are so...so...stupid! I create a way, the easiest way, and they go backward...damned adventurers!
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The concept is very good. However I just wished gold actually lured the adventurers towards the side paths. Because really how the maps I was given were, they completely doomed me to having to watch my guys wander around like fools in a cross junction constantly
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hey everyone, this is the December entry for nerdook games. lots of love to the playtesters for all their feedback and contributions, i could never have done this without them. do give the game a try before rating it, i decided to try something different for a change. feedback and criticisms are welcome! also, Nerdook Productions now has a Facebook page. :)