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Would be nice if you could customize your own General's looks.that way you could make your genral almolst like you and be much like your on the battlefield good to see your on track and if you could add difficulty to the lvls that would be greaht Thanks and have a nice day! ^-^
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Another Nerdook game. I love this Developer.... no matter how messed or perfect any of his games are, he always listens to our feedback and makes his games 100 times better. Thanks, Nerdook, for listening.
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A reset option would be nice. I refuse to continue playing due to missing out on my 400g and 900?g cards, by the time I noticed they already cost 1500g. A mechanic I do not understand as the prize goes up wether you buy a card or not. It's a massive "screw you" to the player.
As a massive "Nah actually I love you", when you are finally defeated, card costs reset to their default level. The escalating price is to prevent players from just going on a massive buying spree in the middle of the campaign then bulldozing past the rest of the missions.
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Short learning curve, but a long time to find the right "recipe" of soldiers. Expect to lose on the levels 2 & 3 in the beginning. Worth the perseverance.
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For proof Death Monks are stronger than they ought to be, try beating my army of high level Death Monks. Kudos to anyone who manages to even hurt them
http://www.kongregate.com/games/nerdook/monster-legions?army=604413
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so what type of tracking cookies dose this game need to be able to run...cus i have a program stopping allot cookies so idk which one is needed to be able to play.
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Fun game, but the multiplayer is imbalanced. Maybe it should scale loaded armies the same way it scales computer enemies, so you won't end up facing an army 10 levels above or below you?
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I think the guy who said he wanted Nerdook to get a real job and stop posting crap was RIGHT... to a degree... I think he wants Nerdook to get a job at some big game corp. and make lots of dineros with his skillz... and he was just being sarcastic about the "crap"... what a nice guy for saying that about one of the bestest creators on Kong!!
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OH MAN... No. Stupid Newsfeed... Don't tell me that Nerdook just published a new game. I have work I'm supposed to be doing! I have things I'm supposed to be... Oh, FINE... There goes my free time for the next few days. *trudges over and loads*
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its nice game, would be nicer if you can change your skill too. its just some skill that will be useless in certain battle. and one again, better if you can upgrade your general, or at least has improved level. its didn't seems general at all if your troops better than your char, isn't it?
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Player to Lao.:"Lao, I have come to buy a soldier from you". Lao:" Give me a sec, I know i have a dragon in my backpack".
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*Saw Nerdook-like animation on the kong homepage, eyes widen.* Haven't even played it yet, but from all the comments and the updates, seems cool!
yay, kitties! actually, despite the negative comments, I'm still glad you came here to try the game. :D also, read this, brah: http://www.cracked.com/blog/6-harsh-truths-that-will-make-you-better-person_p2/
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at a certain point, it's impossible to make qualified decisions aboot certain troops over other troops. it's imperative to see their stats to some degree so that they can be compared.The only way to beat boss is like redoing the game alot can we change that? the games good is just we need to improve
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I'm not sure if it was intentional, but every single time I fight Greg it is just ridiculously hard. I realize the enemy names are random but I have not won once against Greg.
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I really hate when developers make enemies level up with you like this. For me, it ruins all sense of progression. In this game its worse, since they sometimes end up stronger then you, with better units that you do not have access to.
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Wow, you got a great concept here, you should really try make the game deeper. Make the cards more complex like in 'normal' CCG's. Instead off 'spells' make the deck bigger and add support-cards, and/or itemcards, eguipment etc.
Can be tough to figure out without loosing the actual battle, which is brilliant and is a must.
I did consider those, since I LOVE deckbuilders/ccgs, but decided that for the vast majority of players, something simpler with a tactical feel might be better. It's just a question of what works best, I guess.
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this is a great game, but i wish there was skills, in the most of your games there is a skill sistema, why not here? the commander could have some extra pasive and active skills to upgrade, that would be awesome :)
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Death monks are ridiculously strong. They have the highest ranged damage per second, a long enough range to remain mostly untouched, and only cost 2 reinforcement points if they do die. An army of only death monks should only have the general taking damage and the resulting massive army of skeletons that form every time your general dies (who you respawn for 0 reinforcements) should be able to hold the enemy at bay until your general returns to combat. Too much damage, too much utility, no down side.
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Loving having a game where a developer constantly responds to so many of the comments to try and make the game better. Thanks for being a developer NERDOOK