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Comments for Monster Legions

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Qwandri

Jan. 22, 2013

Under rating threshold (show) Just a quick question, because this happens seemingly at random: When I reject a card from the store, after my money is reduced by 10%, which is all well and good, is the card price meant to go up as if I had bought a card or not?

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(1)

Developer response from nerdook

just fixed that earlier today: it should not.

nerdook

Jan. 22, 2013

Under rating threshold (show) Rebalanced all the stats: each unit's power should now be roughly equally proportionate to its respawn cost.

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(1)

WillTroll4food

Jan. 21, 2013

Under rating threshold (show) Problem solved. I'm not sure how or why, but the game was acting up, and now it just isn't.

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(0)

WillTroll4food

Jan. 21, 2013

Under rating threshold (show) Still having the same issue with my progress resetting. It may be my system if no one else is having the issue. Either way, it's not like having to fight back through 5 fights will kill me. Were it still 10, maybe, but the game is fun enough that I can enjoy an endless series of fights. I await release date, Mr. Timberlake.

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(-2)

Barbwire

Jan. 21, 2013

Under rating threshold (show) New description, grind for a couple hours so that your enemy's can get randomly harder/easier, and you may or may not have a chance to actually beat it.

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(-2)

wolfbane3rd

Jan. 21, 2013

Under rating threshold (show) it'd be nice to have a powers list and a way to upgrade the general of your army, he feels under-powered later in the game where as te units all level up and change forms

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(0)

kftaurus

Jan. 21, 2013

Under rating threshold (show) Siege towers seem to do way to much damage to quickly, caused me to lose at round 2 after playing my way thru to the first boss 3x. Maybe something to look into.

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(-1)

Kortall

Jan. 21, 2013

Under rating threshold (show) Nerdook games never fail to impress me. A beta game like this being SO much better than a vast majority of stuff that is touted as a full and complete game. You rock!

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(1)

WillTroll4food

Jan. 21, 2013

Under rating threshold (show) When I bought a card my game reset. Not what I had, but my progress in the game itself (which battle I was on). Checked to make sure and bought another card. My progress reset again.

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(0)

Developer response from nerdook

Yea, that was fixed yesterday. Just refresh and it should be fine.

theghost32

Jan. 21, 2013

Under rating threshold (show) thanks for changng the game this game rocks i been playing it for hours

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(2)

42nd_hitchhiker

Jan. 21, 2013

Under rating threshold (show) Also, one other thing: If you try to purchase cards in the campaign, even if you don't buy it, the price of the card still increases.

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(0)

42nd_hitchhiker

Jan. 21, 2013

Under rating threshold (show) I'm not fully sure, but it seems like the Balrog seems to be injuring itself with it's own flames, I don't see it healing at all. Just a little thing that I noticed.

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(0)

Particleman

Jan. 21, 2013

Under rating threshold (show) Okay, possibly either a small problem, or a huge leap in lateral thinking, but the tactic "Death pact" can be used to kill the Beast.

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(1)

Particleman

Jan. 21, 2013

Under rating threshold (show) Cards with plurals (spearmen, archers) only spawn one soldier now. If that's intentional, you'll have to change the name (although it means that the Flame Archers now have no advantage at all over the Flame Monk).

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(1)

flowin

Jan. 21, 2013

Under rating threshold (show) Chicken archers move back when hit. I see what you did there ;)

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(1)

8008man2

Jan. 20, 2013

Under rating threshold (show) "Published(Unpublished)" Well which is it?!

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(1)

Developer response from nerdook

BOTH

CreepyBus

Jan. 20, 2013

Under rating threshold (show) This is amazing! Played it for hours!

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(0)

Developer response from nerdook

was it fun? :D

Territhan

Jan. 20, 2013

Under rating threshold (show) So, the meter at the top shows who the battle is pointing to atm, but I just would like to make the suggestion of changing it to show where you are in regards to the middle of the battlefield, kinda like tug of war =P right now the meter changes from you winning to you losing and back in like 3 seconds, changing it would give it some more stability

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(0)

theghost32

Jan. 20, 2013

Under rating threshold (show) yeah i liked the old way too i loved seeing the game get more and more difficult

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(0)

novaplasma

Jan. 20, 2013

Under rating threshold (show) i think it would be cool to be able to upgrade your skills and change them. some skills seem decent, and others remain severly underpowered

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(2306)

Developer response from nerdook

Mmm.. good idea. I'll see if it's possible!

hige13

Jan. 20, 2013

Under rating threshold (show) I can't get the fallen fort achievement, and declining to purchase the card does not give me my money back.

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(0)

Developer response from nerdook

fixed.

indafun55

Jan. 20, 2013

Under rating threshold (show) Whenever you press "view cards" you lose all the money earned in your battles.

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(-1)

PlatypusMan

Jan. 20, 2013

Under rating threshold (show) I like how I am able to customize the samurai now but please make it so that we can do it to existing files without having to delete it to make a new samurai.

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(1)

flowin

Jan. 20, 2013

Under rating threshold (show) Dragon rider :O *clap clap*

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(1)

hoodiecrow

Jan. 20, 2013

Under rating threshold (show) As always, great game, nerdook. I do wonder why my units (and, er, my general too come to think of it) feel the need to jump all this much, and in their armor too! It's almost like each one secretly has a player making them bunnyhop... ^^

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(0)

Adam_Ayres1988

Jan. 20, 2013

Under rating threshold (show) Fire monks are immune to fire, but are hurt by the fireball that a fire monk uses; is this the way it's supposed to be? Also money seems to disappear at times when switching to the view cards screen.

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(0)

Developer response from nerdook

yes, that is intentional.

1337al

Jan. 20, 2013

Under rating threshold (show) oh apart from theres now problems with buying cards, i had a level 10 archangel (maybe a reoccuring problem card..) and when i said no, i lost all my money :/

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(1)

Developer response from nerdook

refresh the game, sorry about that. fixed that problem!

1337al

Jan. 20, 2013

Under rating threshold (show) love the new update, spot on

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(1)

Striker92

Jan. 20, 2013

Under rating threshold (show) The game freezes after I decide to switch one of my cards with a level 10 Skirmisher Archangel card. The card being offered turns white and none of the "buttons" work anymore. The game still reacts as in I can mouse over a card and see its stats but that's it. Also, it didn't happen after a battle as in my previous comment. It was when I decided to buy a card that it happens. The card does not end up in my "army" and when I refresh the page the money is gone as if I bought the card.

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(2)

Developer response from nerdook

temporary bug due to me uploading a broken version. sorry! fixed now.. :D just refresh the page!

Striker92

Jan. 20, 2013

Under rating threshold (show) Game froze on me after a battle when I was adding a card.

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(0)

knightace

Jan. 19, 2013

Under rating threshold (show) Pretty nice game. It's funny though, that "rank" doesn't really matter. I could take down the beast and other players with big-name cards without trouble. Armored Dragons and Bull Riders are quite powerful... and ranged units, I just detested. Their damage seemed weak. Instead, I focused on hard-n-heavy killers. ...bull riders. Murderous! Just rank 3 too.

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(0)

Cokeheadriff

Jan. 19, 2013

Under rating threshold (show) a counter showing who has how many of what deployed would be helpful.

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(0)

Payneinsane

Jan. 19, 2013

Under rating threshold (show) Once the battle gets heated it's hard to see what is damaging what. Is my fire monk killing my own units? Or is it the enemy ranged units. Maybe having a color variation in the different teams for damage text would help.

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(0)

Developer response from nerdook

great idea

wattro

Jan. 19, 2013

Under rating threshold (show) And I still get screwed over by castles at the end of battles. :p Please don't let enemies hide behind castles. This would solve that.

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(0)

wattro

Jan. 19, 2013

Under rating threshold (show) Retreat seems terrible. My guys just back up and get outdamaged. I'm not sure at what point it would be useful??

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(0)

Developer response from nerdook

heh! i can continue tweaking it.. maybe take 0 damage when retreating?

wattro

Jan. 19, 2013

Under rating threshold (show) Reinforcement Point should be +2 instead of +1 (+1 is useless)

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(0)

42nd_hitchhiker

Jan. 19, 2013

Under rating threshold (show) Funny bug, if the enemy has archers that manage to cower behind the castle, then it's actually possible for an unit to run OVER the castle, into the beyond without actually finishing the battle. It's happened with the charging minotaur a few times.

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(1)

Developer response from nerdook

any units that overshoots the boundary of the map will just reappear back on the other end (i.e. your castle)

PlatypusMan

Jan. 19, 2013

Under rating threshold (show) Wish I could customize my General!

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(1)

nahgf13

Jan. 19, 2013

Under rating threshold (show) Also having the ability to upgrade your general would be nice.

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(1)

FiniteRequiem

Jan. 19, 2013

Under rating threshold (show) When the achievement notification appears it covers up the tactic boxes.

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(0)

nahgf13

Jan. 19, 2013

Under rating threshold (show) i think you should be able to replay stages and not be force to go on to a stage you know your going to get slaughtered.

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(1)

Particleman

Jan. 19, 2013

Under rating threshold (show) Personally, I would have made the silent assassin look more like agent 47.

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(0)

FEVERISTIKJR

Jan. 19, 2013

Under rating threshold (show) You guys should add achievements to this game, for those who go for achievements.

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(0)

FEVERISTIKJR

Jan. 19, 2013

Under rating threshold (show) This game is simply awesome.

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(0)

Particleman

Jan. 19, 2013

Under rating threshold (show) The respawn cost is sometimes incorrectly listed during battles. It is inflated by one.

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(0)

ravanage

Jan. 19, 2013

Under rating threshold (show) I'm having the problem with Balrogs not healing from flame, fire monk was beating him up.

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(0)

Halo27

Jan. 19, 2013

Under rating threshold (show) The awkward moment when you lose to one of your previous armies :/

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(20)

josariel055

Jan. 19, 2013

Under rating threshold (show) Elite archers on the first round... I feel like this game is meant to never be won.

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(1)

powerisall

Jan. 19, 2013

Under rating threshold (show) It would be nice if you could see the stats on the card the opponent is about to play

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(1)

1337al

Jan. 19, 2013

Under rating threshold (show) The reason the game is so difficult is that the levels scale with you so,when you have better troops, so do the enemy. you would expect that level 1 would be easier when you have better troops but it is still as hard :/

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(2)

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