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Just a quick question, because this happens seemingly at random: When I reject a card from the store, after my money is reduced by 10%, which is all well and good, is the card price meant to go up as if I had bought a card or not?
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Still having the same issue with my progress resetting. It may be my system if no one else is having the issue. Either way, it's not like having to fight back through 5 fights will kill me. Were it still 10, maybe, but the game is fun enough that I can enjoy an endless series of fights. I await release date, Mr. Timberlake.
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New description, grind for a couple hours so that your enemy's can get randomly harder/easier, and you may or may not have a chance to actually beat it.
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it'd be nice to have a powers list and a way to upgrade the general of your army, he feels under-powered later in the game where as te units all level up and change forms
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Siege towers seem to do way to much damage to quickly, caused me to lose at round 2 after playing my way thru to the first boss 3x. Maybe something to look into.
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Nerdook games never fail to impress me. A beta game like this being SO much better than a vast majority of stuff that is touted as a full and complete game. You rock!
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When I bought a card my game reset. Not what I had, but my progress in the game itself (which battle I was on). Checked to make sure and bought another card. My progress reset again.
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Also, one other thing: If you try to purchase cards in the campaign, even if you don't buy it, the price of the card still increases.
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I'm not fully sure, but it seems like the Balrog seems to be injuring itself with it's own flames, I don't see it healing at all. Just a little thing that I noticed.
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Okay, possibly either a small problem, or a huge leap in lateral thinking, but the tactic "Death pact" can be used to kill the Beast.
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Cards with plurals (spearmen, archers) only spawn one soldier now. If that's intentional, you'll have to change the name (although it means that the Flame Archers now have no advantage at all over the Flame Monk).
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So, the meter at the top shows who the battle is pointing to atm, but I just would like to make the suggestion of changing it to show where you are in regards to the middle of the battlefield, kinda like tug of war =P right now the meter changes from you winning to you losing and back in like 3 seconds, changing it would give it some more stability
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i think it would be cool to be able to upgrade your skills and change them. some skills seem decent, and others remain severly underpowered
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I like how I am able to customize the samurai now but please make it so that we can do it to existing files without having to delete it to make a new samurai.
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As always, great game, nerdook. I do wonder why my units (and, er, my general too come to think of it) feel the need to jump all this much, and in their armor too! It's almost like each one secretly has a player making them bunnyhop... ^^
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Fire monks are immune to fire, but are hurt by the fireball that a fire monk uses; is this the way it's supposed to be?
Also money seems to disappear at times when switching to the view cards screen.
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oh apart from theres now problems with buying cards, i had a level 10 archangel (maybe a reoccuring problem card..) and when i said no, i lost all my money :/
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The game freezes after I decide to switch one of my cards with a level 10 Skirmisher Archangel card. The card being offered turns white and none of the "buttons" work anymore. The game still reacts as in I can mouse over a card and see its stats but that's it. Also, it didn't happen after a battle as in my previous comment. It was when I decided to buy a card that it happens. The card does not end up in my "army" and when I refresh the page the money is gone as if I bought the card.
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Pretty nice game. It's funny though, that "rank" doesn't really matter. I could take down the beast and other players with big-name cards without trouble. Armored Dragons and Bull Riders are quite powerful... and ranged units, I just detested. Their damage seemed weak. Instead, I focused on hard-n-heavy killers. ...bull riders. Murderous! Just rank 3 too.
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Once the battle gets heated it's hard to see what is damaging what. Is my fire monk killing my own units? Or is it the enemy ranged units. Maybe having a color variation in the different teams for damage text would help.
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And I still get screwed over by castles at the end of battles. :p Please don't let enemies hide behind castles. This would solve that.
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Funny bug, if the enemy has archers that manage to cower behind the castle, then it's actually possible for an unit to run OVER the castle, into the beyond without actually finishing the battle. It's happened with the charging minotaur a few times.
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i think you should be able to replay stages and not be force to go on to a stage you know your going to get slaughtered.
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The reason the game is so difficult is that the levels scale with you so,when you have better troops, so do the enemy. you would expect that level 1 would be easier when you have better troops but it is still as hard :/