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You should make a multi-player version.
The players could choose a snake type at the start or the abilities could be power-ups.
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hey, no idea how i missed that the requirements ARE listen, sorry about that. So then, i really can't find much fault with this, it's the best at what it is.
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On youtube if it starts buffering you can click up or down on your keyboard to start the snake game while it buffers.
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If by "nope rope" you mean a weak snake game that won't run on a webpage insistent on farming ad revenue (by making their featured content unusable, ironically enough) and defrauding advertising departments industry-wide, then yeah...a nope rope.
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The game is bugged. On the "Viper" level, only certain arrow key directions work at different times. I know my arrow keys don't stick, they work perfectly. Please fix this to avoid a potential 1/5.
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It's a shame that this interesting take on classic snake games is troubled by loose controls. The moving just doesn't feel as tight as other grid-based movement games.
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Really? its 2012 and you couldn't add WASD controls? my arrow keys don't work..meaning I can't do shit.I hate rating games low for a simple thing..but there's 0 excuse to not have WASD
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*sarcasm* This is what you call creativity? You managed to make twenty-eight modes based on one gameā¦ 1/5 and FAIL.
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So, I can barely believe it. The game isn't broken at all. The programmer actually programmed in when you choose the Viper (which looks like the only snake you can choose after the first run) that it ignores many of your key presses. That's the stupidest, least creative thing ever. It was way better when I thought it was a bug. Now you're just a horrendous game DESIGNER instead of a flawed game developer (which we all are). Wow!
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it's impossible to get passage since it said you have to get 15 points on every lvl; it is impossible to get 15 points on every lvl because you haven't even unlock the snake/level passage yet.