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"Easy - 114418 awarded." "Medium - 8998 awarded." I don't know about anyone else. But I think that's a little bit more than a medium.
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I love the idea, the only issue I have is depending on where you're standing when you turn it affects what depth you're standing at, and it's very hard to determine that without checking it in each position.
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When I first started the game, I loved the bright colors and up-beat music. THEN, the twist happened and I was blown away! What an interesting idea, very reminiscent of Paper Mario like others have said. My only gripe is I wish I knew what level I was on? Or how many levels I had left to complete. But other than that, great game!
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why is the jump button W or the up arrow instead of space?
Also, what happened to BOTD panel, I couldn't see what the kongpanion was this week.
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5/5 for timers that don't kill you when they reach 0:00. more games need that. (even by though explaining that ingame would be nice)
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Actually, FEZ had been in development since 2007, way before this came out. Doesn't make this game any less awesome though! :D
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This Game, actually Predated FEZ. Quite incredible to be honest, wonder if the developer of FEZ got the idea from this.
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This is sooo cool. When introduced to the new feature of changing perspective... i was like "WOOOOOOOOWW!!!". Since then, i remember this game when i play Fez.
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Even though this game was released before FEZ, the original idea comes from FEZ, which took 5 yeras to make and from its trailers a couple of clones were made, this being one of them.
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*me looks at game*
"oh cute music"
*me jump*
"meh... ok"
*me turns perspective*
":3 i like this"
*me goes to bed at 3 am instead of 1 am*