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Fun but would be better with A. Upgrades, B. Arrow controls (big turn off when arrow keys for movement aren't even offered) and C. Auto-fire (any shooter with unlimited ammo and no reload time should have auto-fire as at least a toggleable option)
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i don't like how you logo with the half moon has stars in the half moon part.... it doesn't make sense if you think about it
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good god ive been playing since 1030 and now its 230 this game is super fun you should maybe make different gamemodes or maps cause i already play this game enough but one new thing it would be like finding the holy grail
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also maybe you could make it that when absorbing enemies you can shoot still but not move and lower the speed a bit of the first enemy (the little white blob that runs at you) cos they kill me the most
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great game, can see it really develop into a fabulous game but for beginners maybe add a tutorial or make i easy to level up? Thx :D
The development time of the extended version will take around 6-7 months, stay tuned here :) https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/?ref=settings, this will be a commercial release rather than just an update for the game.
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Its funny that i didnt know How to play the game. I got all the way up to wave 80 without sucking up all those white things *Sorry i didnt mean it to be sexual*
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You guys made Code Red? I absolutely loved that game! The theme of sucking up the enemies' essences seems to be prevalent in the two.
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Good start, but obviously unfinished. Gameplay plateau around wave 12. Definitely worth expanding into a more flushed out game!
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Collection could be automatic, and holding space a slow filling of the guauge, that would make the game better, imo. You can mutate/heal but trade mobility for it (ie. you heal while you "suck" by holding space)
We're actually developing an extended version :) this one was just made in 3 days. If you want to, you can follow it here https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/?ref=settings
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Visuals are great, audio is good, but imo there could be more done with the gameplay - maybe adding abilities as you go along (like making right click a close range circular attack)
Will do for sure, we did our best in the 3 days we had fo the gamejam! if you want to follow up the extended version that will have elegible power ups for each mutations, new arenas, new enemies and more, follow the development right here! https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/?ref=bookmarks
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laggy, even with ad blocker running to stop ads and popups. its laggy over all game is a good idea but not something id play
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Great game! One thing i notice is that the sound gets funky when you die, creating a lot of noise. Would be nice to have health pickups spawning randomly around the map as well.
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This is such a good game, gave it 5 stars and honestly i want to make a review for it, this game combines the bullet hell of nuclear throne with the feel like greed mode from binding of Isaac, An amazing combination, to be honest, and this is just me, this game could be brought to steam and it could be a hit. 10/10 also please like this so the devs can see this
Thank you for your kind words! :) I like it! one of the kindest comments so far. <3 We're aiming steam so that was a heart-warming comment. <3 thank you!!!
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can you make health regen easier then filling that bar and evolving?
to balance it you could have it drain the exp bar & make you vulnerable. i just feel that one mistake caries from when your week to when your stronger enough to fight which makes it feel a lot more difficult at first.
overall a good game, it just needs some polish.
No te preocupes, lo haremos :) también estamos desarrollando una versión extendida y comercial del juego! puedes seguirlo aquí: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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despite being made only in 3 days,it is a very solid rogue like arena shooter with the only downside being that there is only one stage
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solid gameplay, but very lacking in content and replayability. It would be great if the game was worked on more to add more powerups, different levels, active abilites, or even alternate characters.
Hey! It was mostly because it was made for a game jam called Ludum Dare, we made it in 3 days. But we're going strong for an extended version :) keep an eye on this https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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Great Intro, now where's the "ANY" key? I CANT FIND IT?!? (Jokes, please don't take this seriously) (Someone's probably still going to take this seriously)
We're sorry for that, in the extended version we'll play better with the hitboxes, the hitbox was already smaller than the body itself so it was kind of a struggle adjusting that without making it too weird