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Great game! One thing i notice is that the sound gets funky when you die, creating a lot of noise. Would be nice to have health pickups spawning randomly around the map as well.
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This is such a good game, gave it 5 stars and honestly i want to make a review for it, this game combines the bullet hell of nuclear throne with the feel like greed mode from binding of Isaac, An amazing combination, to be honest, and this is just me, this game could be brought to steam and it could be a hit. 10/10 also please like this so the devs can see this
Thank you for your kind words! :) I like it! one of the kindest comments so far. <3 We're aiming steam so that was a heart-warming comment. <3 thank you!!!
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can you make health regen easier then filling that bar and evolving?
to balance it you could have it drain the exp bar & make you vulnerable. i just feel that one mistake caries from when your week to when your stronger enough to fight which makes it feel a lot more difficult at first.
overall a good game, it just needs some polish.
No te preocupes, lo haremos :) también estamos desarrollando una versión extendida y comercial del juego! puedes seguirlo aquí: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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despite being made only in 3 days,it is a very solid rogue like arena shooter with the only downside being that there is only one stage
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solid gameplay, but very lacking in content and replayability. It would be great if the game was worked on more to add more powerups, different levels, active abilites, or even alternate characters.
Hey! It was mostly because it was made for a game jam called Ludum Dare, we made it in 3 days. But we're going strong for an extended version :) keep an eye on this https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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Great Intro, now where's the "ANY" key? I CANT FIND IT?!? (Jokes, please don't take this seriously) (Someone's probably still going to take this seriously)
We're sorry for that, in the extended version we'll play better with the hitboxes, the hitbox was already smaller than the body itself so it was kind of a struggle adjusting that without making it too weird
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i do like it but, i cant move at all, arrow keys dont do anything and WASD scrolls my screen around and activated the searchbar.
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I think my favorite part of this game is the design ideas. I generally dislike being forced to pick up items, but making it a tactical decision made it unique from all the other Bullet hells.
Additionally, good mix of enemies.
The only complaint is technical, which is that sometimes my "hero" fails to start shooting. This can be somewhat problematic when you are constantly switching between shooting and looting.
Oh, and also, it would be nice if there was some sort of indicator for what evolution will do. Like, when do you hit max level, does it increase damage or just rate of fire, etc.
For a 3 day game, frickin awesome.
Thank you so much Chronicler for such well made feedback! Lots of types of upgrades and mutation will be available on the extended version! :) follow it up right here: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/ we upload some stuff every saturday <3
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i love all of your games this one may be taking Code reds spot cause this game reminds of a weird type of COD Zombies for some reason. You make some good games keep it up!
Thanks so much ComedyDragon! We're so glad about that, we're currently expanding this game, stay tuned on our FB page! https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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oh and maybe each level could be a different part of the body and depending on which area you are in you can collect different diseases the diseases could be part of a collection which gives you additional power ups and in the collection if you click on a disease it shows you information about it that be cool.
*Taking notes* <3 thank you so much bro. Actually we're doing something similar for the extended version! follow it if you want right here: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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this game was made in 3 days wow.. its simplicity makes it awesome i think itd be pretty cool if you added some sort of skill tree and power ups which are upgradeable and still 3 days thats flipping amazing hats of to you guys also is there an android version yet?
Agreed. Extended version will have a electible upgrades on every mutation so, I do recommend follow up that version! here's the Facebook page: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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So far im really enjoying this game. i agree with the top comment of picking up bodies/souls by walking over them. that would be a nice quality of life update. otherwise keep it up. the updatds you've spoken of look/sound really good.
Thanks so much! So far it's currently just about tapping space one, this mechanic will be improved a lot in the commercial release to be made more interesting, stay tuned!
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I agree with what Archiminos said. However I want to add something to it, I think you should add a key where you press it to toggle off or on picking up corpses when running over them. After the 2 times of leveling up it just heals HP for 3 so some people might not want to consume corpses until they take some damage.
It's currently all about tapping once, so you could consider that a switch! We're planning on refining this mechanic for the commercial release, stay tuned!
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I have noticed that even when paused, you can use the space key to absorb dead enemies still. I reckon it's just a glitch, but I figured I'd point it out to be fixed.
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Nice game, but the space thing seems a bit like tekkie over-engineering: does not really add to the excitement of the game and all it seems is to "manualise" (yes it's a word - look it up) the magnet option in similar games. Would also benefit from upgrades as the overall game progress seems to vary quite a lot (especially if on several pints of ales)
Thank you for the feedback! Interesting approach! we thought that being manually, is a pretty cool feature that adds some tactic aspects to the game. :)
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I think stopping to pick up the corpses is an important aspect of the game, setting it apart from every single other similar game. Perhaps just reducing your attack speed while doing it or making the corpses last longer. ^-^
Interesting, I did made the corpses last longer in few updates ago! thank you for the feedback. I'm glad you liked the fact that the player manually absorb the coprses, we think is a pretty cool feature that adds some tactic aspects to the game. :)
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with a bit of work this game will turn in 2017's nuclear throne
got to wave 17 before i pressed backspace like an idiot (used to other games) and so far the only bad thing i noticed is the hitbox in the 3rd form (the shotgun head-like one)
We're currently developing an extended version, you can follow the progress here :)
https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/?ref=settings
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Very simple for an arena shooter. I could feel the difficulty ramping up with every wave, but I still felt like I was in control for the most part. The needing to stop every few seconds to pick up bodies is a little frustrating since at higher waves doing so will often cost you a hit if you're not constantly moving. But other than that a very solid game for only three days of work. Excellent job.
We're currently extending the game for a commercial release in the following months, you can follow up development here :)
https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/?ref=settings
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5/5 simply for being an actual game and not Idle. This is really fun and I can only imagine it becoming even better with future expansions. Different arenas, more enemies (arena-based, maybe? So it can keep variety), boss-battles, more upgrades (Maybe have it so you can choose between +moving speed or +damage and such). Great job, devs.
Thank you SO MUCH! filaipss, all of those stuff is planned actually! you can follow the development right here: https://www.facebook.com/Sucker-Munch-Reloaded-423504518015641/
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Oultrox, you guys surprise me with these kind of games man! This is a cool, simple and yet a challenging game! Good luck with further games that you and your team have a great future! (Sorry if my grammar is bad at this comment, I was watching some Anime w/o subs and it really screwed up my english lol)
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Oultrox no problem. That game have potential for many ways. For example you can also even add Reverse Tower Defense where our Virus need to get through Muncher's Tower's( in this one you can make many variants of towers) to Muncher's Castle where you need to defeat Muncher's Guard's(Mini Bosses) and then destroy castle what after destroying it will show up Muncher's King(Main Boss). Of course that is one idea of many what I can see that game and writing it all of them here will be impossible so if you will want know more ideas write to me and I will let you know any other ideas what I have ;o)
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It was simple and fun game but you should make a few changes because it is too difficult like if you are absorbing you should at less shoot while absorbing the bodies and I like that the mutation but plz add more deadly mutation and maybe change the battlefield after some waves and the final touch is that plz add bosses at every 5 or 10 waves and give the player a reward each harder than the last and the reward is greater.Thank you for your time reading this! XD
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For a little I have though that this intro is to Runner game not action XD
Also if you Dultrox like suggestion then I think will be nice to see Perk or ability of our virus to call support because after all virus is albe to duplicate so virus who calling infected cells for help will be nice to see in game plus nice will be to see classes of this virus because there is many types of them so that can help you guy to make Tier for each time when virus absorb enough munchies he shoud be able to evolve in one of 3 or even more tier of virus ;o)