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For Level 10, you want to make a sort of 'bounce-back' mechanism that sends balls up, left, down and then back the same way using a straight mirror. Use a reflector to hit the bottom right switch, and immediately block it off with a straight mirror so you don't lose any more balls. All you need to do now is reflect the remaining balls onto the goal. Awesome game and well-deserved badges IMO.
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Great concept for a game but with horrid execution and bewildering decisions at nearly every turn: the drag n drop is kludgy, the game uses more resources than 10 of its kind should, and the level difficulty curve can only be described as "baffling". I shudder to think of what the code looks like for this disappointment, so a sequel starting from scratch that scraps absolutely everything except for the core idea would be most welcome because, in spite of the all these troubles, the puzzle is solid and fun. Better luck next time!
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K this was a really relaxing puzzle game... Only the last level requires some sort of "timing drop" and the rest don't take much effort to figure out. Clearly a sequel could be made that is a bit more challenging and I'm not just talking a ton of timing drops that make the game annoying. I'm thinking limited space to work with but unlimited pieces or just more than two colors at one time like the last level but where things are interacting with each other more and some cross pattern designs. Lot's of potential.
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The only thing I'm not digging is the dragging and dropping. Been nice if you could simply click the type of piece you wanted and clicked to drop it into play. Though the 'hot keys' suggestion in the topics wouldn't be bad either.
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No offence, but I hate games with no mute button ;__; I like to be able to listen to my own music whilst playing games without loads of sound effects in the background T__T
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Very beautiful moods, from groovy to relaxing, and the idea of combining rhythm with flying balls that get a sound from everything they hit... just great! 5/5
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No. 4 I had to use a walkthrough to solve. I would never of thought of doing it that way in a million years. But rest were easy.
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Having the mirrors freeze in place as soon as you drop them, without being able to reposition them, was a horrible idea.
Some of us play on a shitty touchpad, which puts your accuracy in the f***ing toilet. Please make an update or something!
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Fun game I would like to see more, it is very refined and very well done but it is over so fast leaving us wanting more content and more levels. 4/5
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Whoever downgraded TheSkeeve's comment, shame on you. Just because you're not colourblind doesn't mean the comment isn't valid. What would be wrong with having the option for patterned balls anyway?
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this is a great idea. good to have the number of levels kept short in this one. nice to explore different ideas, esp. the need to remove some established routes (the 180' reflector).
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I'd like an undo button.. but with each undo, all switches would be reset and all particles would be removed, to prevent exploitation. Also would be great for the music to continue playing after you completed a level. Anyway, pretty fun and challenging!