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There seems to be a death bug with the creeps on level 8. Right on the middle top of the level. When the creeps die, they just stay there in a looping death animation. It actually didn't let me complete the level because of that bug.
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kinda interesting but there isn't much strategy involved. ranges are really short and mazes are hard to cover so all you really do is grind until you can one shot the mobs and then stack all your towers up because of the high number of aura abilities. i see potential though, if you cap tower levels per stage and make the game more strategic.
one thing that would be useful also is to have a DPS meter to rank the towers at the end of a stage or something so people can see how well their skill build is going.
also the whole shieldmaidens having passives and no one else having them thing hurts it a lot. with the micro system in this game id rather just grind out levels and use two simple abilities than level up a bunch and try to use them all
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Little bug: while reading storyline for levels - moving the slider with mouse scrolls the map in background instead of box content, however slider arrows work.
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The archers [shieldmaidens] have a huge skill tree advantage just with the addition of passives. Once over Lv30 skill points become moot for everyone else. And after that you just want hp tanks to endure your way through all the levels. Unless you expected everyone to watch the weaknesses and continuously swap skills mid-waves?
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If you're looking for strategy, you can find plenty of it in the hard modes - hell and eternal damnation. Also, the tough levels are not necessarily the high ones. Army of darkness level 9 is good too.
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love the game. one more sugestion would be regarding the need to switch abilities around for diff enemy types. if u coud choose an ability for each person and hotkey it. ie 5 hotkeys across top ice fire spectral phys lightning
then wen u clicked them the chars abilities wud swap to the abilities youve chosen. meaning that after setting it up it takes one click to prepare for fire then another click to prepare for ice. wud make it much better for tackling the more difficult levels.
oh and each char should have one passive stat that spare points can be pumped into
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I have to say that this game rocks. Some tweaking on it could be done of course. For instance, mage spells that don't do damage are pretty pointless in my opinion. Mages could use some passive or passives. Synergies with elements could also be a very good option. The other classes seem to be okay. It would be good to have the basic attack in addition to two spells for future versions. You could tweak the basic/auto attack to be weaker or increase the monster hit points/armor to compensate. Thank you for making such a cool game. Come up with a business model for version two. I love to program in flash if you need a hand.
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I really like the extra modes, they add a lot to the game. Took me forever to beat eternal damnation on the first stage... had to constantly switch up skills on the last waves. It's also nice how sometimes there are tons of guys and other times you have fewer, stronger ones. No one skill spec seems the best for everything.
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There is one thing I have to complain about - The recharge time of teleportation skills is making them useless. It should be significantly reduced , if not put to 0.
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Interesting game, definitely a bit different from tower defense games that I'm used to. My only gripe is that I can't adjust their skills from the map screen, which is annoying, 'cause I'll be staring at the skill tree wondering what to use, then, hey, you won! Ah, well, good, 'cause that means I'll spend precious seconds in the start skilling up. Other than that, it's a good game that has a few flaws that need to be fixed. Hopefully, Piron, you'll browse the comments and get an idea of what else needs adjusting.
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ниче такая игрушка. не хватает граффона и малек продуманости. достаточно лвл. и повторение героев тоже не очень.( а за не похожесть надругие ставлю 5
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I dont see the same skill/logic as a traditional TD. you place 3 guys down and that's about all you do. you lvl up, but it's free, just clicking, no thinking.
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Everytime I have to grind to get more xp for the new lvl 1 hero (which I've just got to because the next level is exteremely hard to beat) I could swear each time I replayed the same level over and over the xp I gained was less. I'm not sure if I'm right or not but if I am if the game is going to make people grind why should we get less xp everytime and make it take even longer to do
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It's a great game but I'm sad to see theres no concentration on one enemy, that would really help when theres a baddie next to your portal and your Shield-maidens and kitsune fire the other way and then they die....
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Grindind is NOT content.
Strategy is not needed here, just put the heros all together at one place they can attack, and do that as long as they need to level up so they can do the same thing at the next level.
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Awesome game! The only thing I would suggest is to add "passive" talents to the trees and or allow points spent in the upper tier talents to strengthen the lower tier talents and make the lower tiers require "x" number of points in something above it.
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Too much grinding, not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without looking at the screen. I like the idea of the teleport powers, but they weaken your hero (only two skills allowed, and that's one of them), are hard to use in the middle of a fight, and aren't really worth it when you can get more experience faster by looking away from your monitor and letting the heroes die a few times.
Suggested improvements:
- Monsters give less experience if they've been through the end-gate. This will encourage players to kill them early.
- Have a third available skill, which can only be used for "active" skills like teleport.
- Make it easier to level up. The game's not too long, but the grinding makes it _feel_ too long.
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i think this is almost as good as cursed gem. i like how you actually grind. you did a great job mixing a type of RPG feel into a TD. Congrats. 5/5
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This game is awesome. But the way that you have to grind maps over and over, kinda anoyies me. And there should be a other system with the skills. Ever playied Dragon Age Origins? The skill system which depends on a situration is really awesome. Just sayin'
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Kind of annoying having around 6-7 skills to use, but only able to use 2 at once. Would be nicer if there was "paths" for each unit, with modifiers for those paths instead of completely different things.
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This is fun. Good system, neat heroes, lots of powers. Good job 5/5
But why are the advanced levels so impossible? My characters are level 20 and they get owned.
(And yeah, more hero types would be cool)
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AHHHH! Bug. I beat a level but it won't register because there is a Naga "bouncing" up and down in its death animation.
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i think theres a glitch with low quality. maybe its just my computer, but on the map the first lvl's name is shrunken. You can still pull it up n everything tho
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is kasdeya a dude or a chick? lol. cuz the pic looks like an elven dude to me, n the character seems to be wearing a tube top... lol
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wow guys, glad to see ya got that message i sent saying i wanted to grind on the same 3 levels for hours on end, thanks! oh, and i loved how the new characters you get start at level 1, instead of the average level of your others, cause regrinding just to level the newbies was even more fun than the first time through 1/5