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I get it, it's a pillow, now I have to wait to earn it because I stayed up late and got the badge of the day before seeing one.
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Great game. But some levels are based on luck, if the AI decided to gang up on you, well, you're screwed, especially the Dodgeball challenge, if 2 of them charge at you, you'll die instantly, not to mention that the charge mechanic are hard to do right, I almost always miss my shot.
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so it appears to be no Kongpanion for todays Badge of the Day. Not sure if this is a bug kong devs are going to look into or if there is not a kompanion this week.
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5/5 game but 3 things i want in the game or in the next pixel legions if you are gonna make it (P.S its just my opinion ok) 1) Level editor because we can experement a bit or just play on the levels, 2) multiplayer mode: It would be nice to fight against other players instead of bots & it makes it more challenging 3) random levels should have bigger bases and pixels ( better damage + spawns bigger pixels (bigger = more health for both base and pixels) , slower spawn rate + slower speed for the pixels and base) or smaller ( Less damage + spawns smaller pixel (smaller = lower health for both base and pixles) , faster spawn rate + faster speed for the base and pixels)
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I have a tip for anyone stuck on endless eight. GET IN YOUR CORNER AND DONOT TOUCH ANYTHING. when there is only one guy left send all your troops there and he should die before youve sent them all.
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another thing that could be great is the posibility of changing colours of the HQ and the troops, but, just like the others say, the auto-attack should be changeable, and like QuakeZero27 says all of that (or most) changes could make the game improve.
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...aaaand now that i have the hard badge, I can happily say that I will never have to deal with this POS ever again... Lvl 29. "Pixilante hates you" - Phenomenale! Now please don't bother to call yourself a developer in the future. We most certainly won't!
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Easiest map to see the ridiculousness of this game? 28. "Dodgeball" - somehow one group of enemies can wipe out your entire army - from the start (restart a couple of times, its ve been gold.
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Most of the difficulty is the controls. They hardly work and you NEED them to work in order to precisely get crap done. I've got pixel masses going back and forth like morons because the stupid thing won't select another mass when i drag on it. so lame.
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what the hell do I have to do to get the unexplained damage boost my enemies have? it's infuriating to lose when I outnumber a group of enemy pixels THAT I'M FLANKING.
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Certainly a good game. I think many people would love to see a level editor, or some sort of extra levels to encourage a community feel, though. One major improvement would be multiplayer. I am not a programmer, so I don't know whether that's possible, but if it is, then that would make the make far better. Another improvement as far as the game goes would be a larger map. Having a larger map would encourage a longer game and a higher challenge. Adding more levels would give the game a more fresh feel, too. 10/10 game. Really good.
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Far too often I find myself losing not because of poor tactics, but because of either pixels and/or my base not moving where or how I want them to (Or moving when I don't want them to) or slow scrolling costing me valuable time and pixels.
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Sadly... not giving paths but just telling where to go is often the key to winning, since they bug out following paths
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my base keeps moving in random directions and getting itself killed. I have tried not clicking, I have tried clicking. It's made me hate the game would do 0/5 but alas 1/5. Makes game frustating and not fun at all
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flake is the key, attack by doing both opposite side kills faster, also, not alway good to be in power serge (from one of level). As for wishing more of this, hoping for multiplayer or map editor and share to others.
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scrolling up and down left and right needs to be faster,picture this scene,
im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!
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Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.
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Cool idea made better in Solarmax. The controls suck and I found myself struggling to get my guys to go where I wanted in the challenge stages.