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final clicker update shows a negative price : -1469803776!!!!
you need a bigger datatype format, INT doesnt work there anymore. use something like LONG or ULONG ;)
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So i got to (-) amount of money and bought last upgrade and it started again with like -1937479338 money and I cannot upgrade anything as I have negative money now....so......wtf?
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Please add an RPS Resourced per second, i cant tell if i earn more with/without virus/terminate toggled on or off, its difficult to see what different specs actually do.
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When i evolved i had-1,210,457,445 resources.... this was following a significant period of clicking and unifying with a multiplier of 2482.639x... not sure how i am spawning in the negative but might want to look at it..
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It bugs out after a while, then everything freezes and it says NaN, only the zoom in and out works and the pixels are not moving.
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what the aim? i see coloured pixels, only all is moving, after upgrades nothing happened for hours. how & why i should have 27mio. for next clicker-upgrade?
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So what exactly does anti-virus due? considering you can't level both that and Virus i don't get why you would choose anti-virus
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You should make sure that the evolve button only lights up when an upgrade is available. This is a problem with the virus/antivirus upgrades. Also, the unify upgrade doesn't seem to work. It takes the cost but then it doesn't restart.
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I've released v0.2.0. Unfortunately this means you have to start a new game. As always let me know your suggestions! I am listening. Check the update tab for a list of what changed! I've got an update coming out tomorrow for some small stuff and a big one coming out over the weekend. Regards, PE Developer.
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How about for a future update, certain evolution paths lock others, that way you really gotta plan and games will be different.
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Hi guys,
I updated the game and the Unify button should now be working properly. A lot of people were having issues with Unifying and then having the game weird out and get stuck. Let me know if there are anymore issues.
Regards,
PE Developer
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i dont understand the game in 15 min i got all the upgrades and now iam waiting fo 1m to unity and than? iam sorry but this boring
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Halfway through second game (after unify) my game is stuck. Menus and buttons work, but no progression. Pixels are stuck, no resources growth (also with mouse) and terminate does nothing.
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I don't think of a game as fully idle if it slows down or stops when you are off the page. At best it keeps active (at least partly) when offline. Nice start though, and good luck.
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ok ive not been able to get above 1 pixel for any decent period of time because of the sheer power of the other pixels
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The different colours (enemies) are all mutations of your pixels. When they mutate they have the same upgrades that you've already bought. After that they can mutate further on their own. So if you have Absorb 3 and Firewall 2, you can eat mutations and they can eat you. If you have Absorb 3 and Firewall 3 then new mutations can't affect you (and vice versa). It's all about timing upgrades to get the most resources from the initial slaughter when you upgrade your Absorb higher than enemy defences (plus some other stuff, too). Nice game and I like the concept but it's a bit of a one-trick pony :) Good balance so far, but a bit too quick and easy. 4/5 and hoping for more development.
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Sometimes my pixels vanish. I still see the pop but they arent visible on screen. Also maybe different colors for evolutions f.e. white requirements met, gold rdy to buy and green bought. And last maybe let players start on the smallest map with 50 pix cap then grow through different stages with +5 cap each unity
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all upgrades except unify bought, at 858k+ resources and boom can't absorb anything at all. what, do the upgrades affect the other colors as well or something because it kinda hit a deadend from what i can tell (or a large drop in resource gain speed).
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I've gotten up to the point where I can just get my resources up to over 100,000 and get everything and then reset again in like 1 minutes because the go from 1 to 100 without me clicking in like a split second.
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I have no idea what the hell is going on, a good description of the colours and their respective powers would be a nice addition.
Hi mrsupreme888,
It's clear that I need to implement a better walkthrough of the game, which is coming in the next update. The different colors just represent mutations of your cell, which are all evolving on their own. I'm adding a way to hover over enemies in order to get an overview of their strengths/weaknesses and even a way to peer into everything that they have evolved.
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Nice! I like the concept. Few notes: I (manually) saved the game after my first rebirth, reloaded the page and resumed the game. Now there's only a single pixel that doesn't move or replicate, and there's no resource generation. Opening and closing the Evolve screen grants 1 resource every time. Also, Moving Fortress lights up as buyable once you have 1k resources, but actually costs 10k. Looking forward to updates!
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The problem of player controlled pixels wandering off the screen should now be fixed. Let me know if you're still experiencing problems in this regard.
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but instead of a command feature, maybe you should add that every newly produced pixels tend to spawn towards the middle of the map. not 100%, but so that neighboured sqares towards the middle have a slightly higher chance to spawn the new pixel.
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i got the same problem, all my pixels are stuck somewhere far away from the "enemies". also maybe add a legend or a mouseover feature which tells you what strength the other pixel colors are. i think strength is what you mean with "absorb"
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my 90 pixels are now at the bottom of the map and all the enemies are in the middle :/
maybe you can add something to command the pixels ? like where to move?