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Interesting game. Really forced me to think about who I am, and how my actions effect others in this world. Now I know I need to treat everyone with care and respect, because you never know how they might react to a simple joke or jeer. I just want to thank the developer of this game for changing my prespective of life, just through this game.
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DjCircle: at the start of the level watch the box, it gets knocked and starts moving, the corners aren't perpendicular to the serface they are landing on, so in physics, the box would in fact bounce a bit on level 4. great game 5/5
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It would be so much easier if everyone would just say inertia instead of "momentum" because its more accurate and takes less time to type. Also they should tell you that the object you turn into retains its inertia no matter what your current object is doing.
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@paulb1987 Neel was clear: He said the game depends TOO much on timing. And I agree with him - it's too precise, and doing the same thing over and over hoping to click the right millisecond is tiring. @ALL: On level 28, at a certain critical point, try to make use of the fact that the game pauses when it loses focus, so that you have time to position your mouse ;)
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Overall it's a great game and I love the concept, but there is way too much timing involved, especially when dealing with bombs and objects which must be moving at an exact velocity and angle. Too little margin for error on some levels and too much on others. I also thought it was funny that there seems to be 3 basic shapes: circle, square, and television. 4/5
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Nice game, but a few improvements might be a shortcut key for reseting the level and the 2 mute buttons inside a level too. Maybe a fast forward to get past the waiting time in the end of each level (but not necessary)
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momentum, thats what i have to say, like in the second level, u start off as the circle, then when u turn into the tv, one would think that your would be propelled forward a little bit
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@Balkenkreuz, the point of making a keyboard shortcut for reset is so that you don't have to keep moving your mouse to the reset button when you're constantly repeating a level trying to get the timing right. It's a pain to keep moving away from the area you're trying to work in, just to hit a reset button.
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Quite a fun game. I can see why people get hung up on "morphing" and "momentum." Morphing suggests changing the original object, but not replacing it (hence keeping momentum). Calling the game something like "Teleporting," could be more natural wrt the momentum mechanics... but that's just nitpicky. 5/5
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i like the concept but too much of the game is about timing... i like to figure puzzle games out with my mind, not try a level 3 or 4 times to get the timing perfect. thats why theyre called puzzle games.
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A VERY good concept, the conservation of momentum makes it interesting to play, and very unique. A short tutorial explaining that holding down the mouse button works (instead of just clicking) would have been nice, and it's far too short, with many of the levels being extremely simple. 3/5, needs improvement, but has lots of potential!
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"Spectacular. You appear to understand how a morph affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between morphs. In layman's terms, you click on speedy thing, you are speedy thing."
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could be better if the "r" button in the keyboard is a shortcut to reset the level, and when i click outside screen it doesnt pause.....
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4 all the people who say " no mute button this game sucks" turn off ur speakers or turn them down r u really that stupid
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Great game, some people dont like the "timing" thats what these games are! Guess people want games that are very easy. 5/5
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1) You should give a hint somewhere that the green ball is a "'magic" ball with bouncing over 100% . This will necesserly be counter intuitive for most people and the won't realize it before a long moment if they never seen such a ball in another game like this.
2) there is a way to make the level 20 much easier : Remove the 2 planks just after the ball pass the character, use the momentum of the ball to reach right away the target, use a box to stop on target.
3) Some level are quite just a matter of timing. You might have to restart 10-15 time even if you know how to solve it. For me it's a bit of a fail for a puzzle game.
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It'd be nice if the objects you could morph into were more obvious. I was stuck on level 5 for a while until I realized that you could morph into the platform
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Terrific concept. Has the makings of a superior puzzler. However, some symbolic difficulties - why is the bowling ball the same size as the car tire? Which is heavier? Plenty experimentation is required to figure this out, but I didn't play the game so I could learn whether a cartoon tire or bowling ball is heavier. Strongly encourage you think out the objects and make them more intuitive (things like shapes and sizes really matter). Then you'll have a winner.