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i dont really like this game. but i like the idea of it, maybe it's because i wish momentum was kept, not gained. oh well, still a 4/5 for me.
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@Century22 It's sad that you had to use a walkthrough to beat this game. It's not all that hard if you actually think about it. Think about it and then hit reset when you know what your going to do. People who watch walkthrough's ruin the game because they take the easy way out.
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Found a glitch in the physics. The bouncy ball actually gains momentum when it hits a ceiling. This means a bouncy ball with both a floor and ceiling will slowly increase speed until it's either going so fast it teleports through the roof or the game crashes.
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I was pleased when I morphed into a bouncy ball and with every bounce I got higher, in the end it helped me complete the level. But, no doubt the conservation of energy would have something to say about it.
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@jimbo, please prepare for the answer "no cus den we cantz hearz ourz Justin Beaver muzic!!" im sure someone will come up with that... some day...
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@Jimbo4 - Some people enjoy listening to music while playing games. It's hard to do that while the games music is blasting in the background.
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@Balkenkreuz, the point of making a keyboard shortcut for reset is so that you don't have to keep moving your mouse to the reset button when you're constantly repeating a level trying to get the timing right. It's a pain to keep moving away from the area you're trying to work in, just to hit a reset button.
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4 all the people who say " no mute button this game sucks" turn off ur speakers or turn them down r u really that stupid
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There's A Reset Button On The Bottom Right Corner. You Don't Need To Use 'R' If It's On Screen. Many Game Devolopers Do That, Its Nothing New.
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bufar: The R key exists primarily to write words with "r". Use it. Oh, wait, you actually do! xD
lol, anyway, nice game, sure, it may have this or that, but it's pretty nice, and it's not like you have played many games in which you get to be a tv and a wheel and a balloon in the same day xD
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what he said in the comment was ok, untill he said the rating he would give because of it. People, dont lower a game's score to 1/5 just because it is missing a reset button
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Great game, some people dont like the "timing" thats what these games are! Guess people want games that are very easy. 5/5
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@paulb1987 Neel was clear: He said the game depends TOO much on timing. And I agree with him - it's too precise, and doing the same thing over and over hoping to click the right millisecond is tiring. @ALL: On level 28, at a certain critical point, try to make use of the fact that the game pauses when it loses focus, so that you have time to position your mouse ;)
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Nice idea, but gets boring too soon. Played half of the game, liked 2/15 levels. If you can make early levels more interesing so I won't fall asleep so soon, it might benefit from this. Because later levels don't matter if people don't bother to reach them.
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Overall it's a great game and I love the concept, but there is way too much timing involved, especially when dealing with bombs and objects which must be moving at an exact velocity and angle. Too little margin for error on some levels and too much on others. I also thought it was funny that there seems to be 3 basic shapes: circle, square, and television. 4/5
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Very fresh "physics puzzle" which requires lots of logic and a good amount of dexterity. Some of the level designs are very inspired (and naughty). Excellent game. 5/5
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paul, the reason he rated it down was because some levels were TOO reliant on timing/luck. He He never said it should be removed completely. Timing and Luck are useful in a game yes, but start to annoy when you lose a level five times because you were a second or so off.
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Loved the concept but sometimes, we'd like shortcuts so we could morph faster (especially on level 28, it's difficult to click the last item in time :p
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Nice game, but a few improvements might be a shortcut key for reseting the level and the 2 mute buttons inside a level too. Maybe a fast forward to get past the waiting time in the end of each level (but not necessary)
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It's a nice concept for a game, but the actual game needs some work. If the levels didn't depend solely on timing, then this game would be a lot better. 4/5.
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"4/5 because some levels depend too much on timing or luck" Yeah, I completely agree with you Neel. The sign of a bad game is when you have to time it correctly?!?