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OK this game has lots of potential but a few things need to be added a way to level up monsters and an upgrade system such as kill 20 villages and you get a bonus for killing villagers an auto revive for dead monsters at the end of a lvl
i personally think this game has a long way to go but good job thus far
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really slow pace and little to do. Seems to jus be puttin as many traps in one corridor and increasing the treasure with grades. it does have some potential though if it werent for the constant grinding. there is no incentive to branch paths so the map is irrelevant. all your goin to do is snake ur way thru it one way or the other
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The monsters are almost worthless traps are the only thing that matters...also why must battles take 20 attacks when you know youv already lost
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It's a great game, although would be better with a few updates, like if instead of your treasure going back to your inventory, it would stay there and you could change the values. Another thing was the dialogue, there was too much, it just said the same thing over and over again, although it's interesting for the first few times, it turns into a distraction
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And, now that I finally get the hang of the game, I pick up a creature to move it and now I can't put it down. It's stuck between the thumb and forefinger of the cursor.
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waaaaaay too slow. speed up the battles, and make the game more free flowing. possibly set up like a tower defense game. place monsters and treasure while raiders actively try to engage the dungeon.
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My recommendations: stop popping back to the beastmaster after every monster placement, let me place 5 skeletons in a row if I want. Even better, create a way to revive dead monsters with one button push, also broken traps. Create a way to speed up levels, even autorun with a report or losses at the end.
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Leveling my dungeon is slow going. I'm dropping 200gp baits but still only have access to first tier traps and monsters. Oh, and a level 3 wizard just froze my maze :(
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Gahahaha! I made my dungeon so complex that the level 1 Villager was able to walk right in and take the treasure! All of my critters were elsewhere, didn't even try to stop him! Game over for me!
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Dungeon keeper was NOT made by blizzard, it was made by bullfrog. Excluding 2 which was made by bullfrog after the EA acquisition, and also dungeon keeper online being made by netdragon + EA currently.
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Traps break to often, I had level 1 villagers smashing my traps (not disarming breaking) and these were level 9 traps
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It reminds me a bit of Dungeon Keeper by Blizzard. I never could get the hang of that game... It works great, but not much incentive to keep at it. It needs more unlockable features, and combat is too slow.
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i thought this game was ok
but i think i played this exact game a few years ago if i remember right same circles for unties and everything is exactly the same
so did you repost your old game?
or did you steal this game?
i don't want to sound mean
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At first I thought this would be a remake of Dungeon Defender. While Dungeon Defender certainly is a better game, this one has the potential to go very far. Make a sequel or a remake, and add more features. This is a new concept, one that I think could turn out great.
2.5/5 on execution
5/5 on concept
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First point: You should stop comparing this game to Dungeon Defender from now on. That game did have this idea, but they excecuted it poorly. "already been a game like this, with better graphics" I am afraid the red circles get the point across much better than pixelated mini characters. Plus, that game was really sad when they started charging people money for lame extra features.
Last point: Things to improve and add on, Dialogue is repetitive, could progress like a story after every hero fought, some more things to add besides traps, something else dungeon like? More than one hero would be nice, but not a large amount like in Dungeon Defender, so instead of more, why not just better heroes along the way? And perhaps different classes for heroes? (I play to much WoW :3) Hope you get to see this. I rated 5 out of 5 By the way.
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Being or have been a big fan of Dungeon Keeper I'd hope you intend on improving this game. Although it's off to a good start, right now it's just dull and a little to hard. I'd improve it and then maybe you'd have a hit. Right now though --- man it don't deserve much of a rating. 2/5 score from me and I think I'm being generous.
Still a great start if you intend on improving the game.
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this is a fun game but as there are other games like this it is unique in many ways but does need healing and could use some updates but i love how you control the game and that what you do impacts everything could use some more but good overall 5/5
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great concept but there are 2 major flaws: dialogue is too often and repetitive. also, the graphics really should be updated, even though i know you try to keep it minimalistic. i blue circle does not do the trick.
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Don't hate us for this, but games such as this don't make us money, so any tip, or if you click an ad even, it's appreciated.
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Glitch: clicking on something while the "hero" is attacking stops the combat and, as a result, the game stops doing anything.
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Seems a lot like "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?" for the psp. It would help if you gained back a little of the money on a lost unit or trap, since losing the level means losing the game. It would also be nice to have the following options: restart, mute, speed up, click a unit/trap to upgrade instead of trapmaster->upgrade->trap (it could be simplified in other words)
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If we get enough feedback, we might be able to convince Luca to come back with updates/sequel, or maybe even a prequel :P Thanks for comments so far
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Beasts should be healed after every round, or make traps limited. As it stands, beasts are nearly useless as the only advantage is baking up traps in case they fail.
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A watered-down version of Dungeon Defender (playable here at Kong), which itself is, uh, "inspired" by Dungeon Keeper. It's an okay game, 2/5
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I was bored, as nothing truly good was on the front page, so I decided to visit the New page. Boy, did I make a good choice. While not the best of games (I have seen similar games such as this before), it is quite charming and, at times, humorous. Something I think would make a good addition would be having multiple heroes in the dungeon at once, instead of having an uber Villager. That, and I experienced a glitch where a skeleton was in a wall and I didn't realize it, and it couldn't move. Afterwards I moved it out, but it was funny. 4/5