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LVL 15, why are vertical lines slower than your ship and horizontal are faster than your ship, it really puts you out of rythm.
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Got through credits on my first try. All you need to watch for is for your hitbox (the white dot) to avoid the letters! Don't worry about the size of your ship!
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No badge, still wednesday on kongregate.... You need to lack Alaskan time...
Its going to thursday evening in Japan... Merika isnt the center of the world. It wasnt a problem earlier, as i remember, just since some month, when the new chrome update taken place.
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LOL wtf @ laser levels. haay gurl, how would you like if you have to avoid the things firing at you.. but you still have to get hit by them because they're so interwoven that you can't get any ammo unless you do.
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Tips after getting the hard badge: For the levels that have a lot of bullets, it tends to work better to swoop up and down, going above and below the bullets.
For levels with lasers, mainly stay near the edges and sometimes, you can go up and around the lasers, but this doesn't work super well.
For the last lever in particular, USE YOUR SLOW MOTION. For most of the levels, I could get by without it, but here, the slow motion is very helpful. The energy bar should refill faster than it is used up, and on some of the parts, you just have to wait it out. Remember that you can alternate shooting and saving up, even when you are in slow motion.
Good luck!
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1) Do NOT make the ship stop firing when you get hit. 2) Should have been mouse controlled. 3) Get rid of the extra rings around the actual bullet projectile so hitboxes are clear.
Fix those issues and this game would be fantastic. As it is currently it's good but with some big flaws.
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This is an awesome game. The flash medium suits it well, the backgrounds are beautifully designed, and the music is awesome. 5/5
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I want to ask the designer a question? Where is the sense on dodging perfectly? Maybe you could design something else to play with, something strategic and less arcadic.
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Good idea, but poor execution. It's a flash game, but the framerate is undesirable. The background is also a horrible idea. Especially for the laser level. The background does NOT compliment the impending doom. The big bullets also absorb the small ones, so you can't see until they exit. Keep in mind that this is just honest feedback. I would not recommend this particular bullet hell game over, say, bullet heaven 2.
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Was enjoying myself, ready to play for hours, then I hit the lasers. I barely have rhythm as it is, so they just shut the game down for me. 4/5
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I get the easy badge before I undestood what I was doing...
Didn't see the tutorial while loading the game (but many comments are entusiastic, so I assume there was a tutorial)
It take a while to understand that I have to throw the bullets back to the enemies, since there is no ammo counter.
I tried to re-play to get something I miss, and I get more confused.
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@shadree Your ship doesn't need to be fast since you only need move a tiny bit left and right to weave between the waves. Once it starts firing waves at differing speeds you may need to use slow time, but with that many bullets you gain charge fast enough to frequently flicker on slow time and still build charge.
In case you haven't noticed, you deal more damage after firing continuously for long enough. Beating a level quickly (meaning less time in which you could make mistakes) therefore involves building up full charge and finding an opportunity to unload the entire thing.
Any time you lose a ship, enemies stop firing for a bit. This can provide an extra opportunity to unload a full charge. Obviously this is useless for getting a perfect run, but it could serve as a cheap trick to get you past this chokepoint, then you can retry after getting the power-ups from later levels. Level 5 is fairly unique, so it is plausible that you could handle those easily despite struggling on Vela.
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Was going to rate this game 5/5 until I hit Vela 5 and the bullets are too fast (or my ship is too slow). Since slow mo takes energy, that's useless.