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tip: in level 3 you should first put a stack plant. The tanks are very tough, and the saw robots can kill them in just one hit. Then, a big pyramid, those bots have very high damage from the begining. With that strategy, it wont be hard, just watch over the rain, cuz it slows down thw saw production.
endurance: i started with a green smoke plant, and 3 blue smoke plants, with no upgrades. Then, i upgraded the speed in all plants. Then, the power, and then, the prod. speed. After that, i constructed a small pyramid, and then a big pyramid. After that, its in your criteria; you'll be like in 83 or 81% of the wall. Then, the money comes in alone, and you can do whatever you want
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the endurance level is quite easy, you just need to think your first movement... Should have more lvls, in... like 20 mins the game's over :(. But, overall, a great game indeed, 4/5
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It's always raining for one. I've had lightning maybe 3 times but never been clear add some higher variety in the weather. and the stalemate you can get yourself into is pretty ridiculous. I currently have 4 Green Smoke Towers, 4 Blue Smoke Towers, and 3 Radio towers and I can't pass a certain point on the map because as their guy's produce they create a wall of "bullets" that my units can't cross
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lol endurance mode is too easy - 2 pyramids 4 great pyramids and 2 tank factories is all you need! They barely get out of their base
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survival is pretty easy, I am at 55k money (5100 time) with all my buildings fully upgraded, all i needed to do is build lots of small pyramids and fully upgrade power (36$ for 4 times the damages) and build other buildings to allow more pyramids (actually got 17 pyramids), no needs for times and emps
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There's not really an awful lot of strategy to this game. It's just a matter of place a factory of your choice and then fully upgrade it as quickly as possible, and then place another factory, etc. etc. using the EMP whenever a robot gets close to your wall (because money gained from kills > cost of EMP in that situation).
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There seems to be a weird bug the moment lightning starts the chance of a robot beeing struck is not random instead if there are currently no metal robots on the field the effect will stay and passbly wipe out the first 20 or so metal robots who enter the fight
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I agree with most of what's been said. There is a glitch with some placements of buildings. If you can manage to place one where it's not supposed to, you can create "floating" units that skip the wall. The EMP should be a recharge time cast, not a money cost. Possibly change terrain shape, add flying units, perhaps different game modes as well.
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Best. Game. Ever. could stand some tweaks, though. you should make a bigger sequel. with a story. or like a "risk"-esque game, where you take over the world. 5/5.
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Good Fun game :) As a previous poster said, could do with endurance getting a bit harder - But I still played all the way through and enjoyed blatting many evil robots.
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1) Remove that stupid spinning of the factory menus, really annoying and wastes time... 2) Mute doesn't work on the menu (does work in game though)... 3) Give us a tutorial level, I failed many times on the desert level because I didn't know how to play the game properly, what works and doesn't work... 4) Other than that, I really like the game, just wish I could play it well :P
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Easy game, needs some kind of ever increasing enemy difficulty or past 5-star upgrades for the enemy on the Endurance level.
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nice game, but pretty easy once you got the hang of it. if you got a decent start, the only way to die in endurance mode is to sell everything and wait :P i'd rather have it getting more challenging the longer you're able to hold out, or have the enemy have a wall of 10 million hp so you can actually win, instead of being forced to lose deliberately.
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Awesome game....like the road connecting element. However, too easy and the "endurance" mode is impossible to die in if you play your cards right.
Currently, when the enemy has a couple of factories, and then you wait until their robots are nearly at your wall, you can emp them which returns more money than its cost (75). You also have the profit of whatever you kill in that "wave". You can just upgrade your robots and build new factories until your "waves" reach their wall.
Still 4/5 from me. :D
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Survival should get harder as time goes on. I set up my factories so they could hold off the wave after an emp and then left it. Came back on and there were still the same number of factories with the same units and I'd lost no wall health. Essentially my score is only dictated by how much electricity I waste.
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So basically you spam as many robots as you can to win? And what's a "civil world war"? Pretty sure the robots would be "conductors" and not "conductants". But it is nice to see people still in school writing games... (at least I hope they're still in school)
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Not a bad game. It could use a slight difficulty curve to make things challenging and require different kinds of robots, but all-in-all, definitely a game with some kind of potential.