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I really don't find the waves of enemies problematic at all, it's the only way this is even remotely challenging. I would suggest more upgrades, including maybe some special abilities and stuff, and it doesn't seem like the carrier is worth twice a Valour's cost... sure they take forever to die, but the Valour wrecks the enemy base and the carrier does not.
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I'm not a fan of the 'Epic War 2-style' superwaves, but they're tolerable. Just. Still, takes a lot out of the enjoyment of the game (more so than in EW2). A regretful 3/5.
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At what point did the writer of the game decide that having the computer spawn 15 units and 2 turrets in under a minute was a challenge? and thats just level 4!!
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The last tech is plasma tower, i believe it is achieved by either destroying towers in general or by destroying corona towers. I achieved on last level and its bugged so you cant continue after last level
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I really like this game. I like it better than the game people say it is copying. But--Level 3 is way too hard. you get the enemy down to almost dead, then BAM!! The enemy suddenly sends out 10 of their best ships, and, of course, the money income is so slow you can't build your best ships and you lose.
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I had read some comment before, and I would agree that you should make a tech tree to personlize the fleet... e.g. Attack+ splash for some player as they choose, rapid fire + piercing for another... It will turn dull if the similar series produced... even it is a good game
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RE:t3h90d480v3 and many other player This game's producer is also the producer of Kingdom of Wind and Epic War series... so I would say, they are in the SAME STYLE but not SAME STUFF...
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skitzoman... If you mean the poor English grammar, then I think somebody who commented on another game by this same guy was right: English may not be his first language. And most translation websites give literal word-for-word translations, not grammar. Some of you are complaining about the unit release thing, but I just spam Avengers when that happens. Works almost every time. Almost, not always.
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Frustrating, repetitive. I don't like games where you need to replay a level over and over until you beat it; it doesn't make for fun game play. Have the level difficulty ramp up slowly. Also the aforementioned ability of the enemy to spawn as many as 10 units at once is ridiculous.
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absolute garbage. kingdom of the wind was better, and that seemed to be a copy of epic war1. this one just absolutely sucks.
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It's pretty gay when you get the enemy base to critical and it shoots out 10 level 3 aircrafts (this is only level 3)!!!
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Does nobody take the time to read through their games before posting? Jeez, write it in another language, I still won't know what it says. Need more units, more kinds of upgrades, more levels, more base options.
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How do you unlock the other turrets?
BTW, The enemy release a load of units each time you empty one of its health bars... thats why its builds loads at once!
Perhaps the base should heal itself when you're not attacking it, else you can do one attack and then sit back and wait for a while... then do another, etc
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Wow! Same game as last time, only nerfed in features. How can you possibly improve an already existing game by removing playoptions from it? :/
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I really like this game. I like the art, the music, the style, the story, the interface, the ever-present hotkey options, the autofire [WHAT!YES!]... But please, for the love of all that's good about Flash gaming, please do fix it. I think someone might have forgot to carry the one somewhere in tweaking the difficulty; it was like kicking over anthills. Enemies did not upgrade anything, ever -- and Carriers, uh..... I put eight maxed-stats carriers up against some junk, seriously lousy stuff, that the AI threw at me -- eight Carriers LOST. No joke, no interference from base fire either, I meant to test it and... Yikes. Anyway aside from difficulty, all this could really use is some variation on the upgrade paths [like: less limits, more techs, maybe one-way-only tech tree paths] might round this out and make it personalizable. I'm looking forward to replaying this one, and hopefully fiving it then. Thanks for a good game.
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Enemy ships and turrets drop far too easily, this is not a very balanced game in the player's favor. Game is a sinch if you simply let them come to you, and deploy a few of your larger units to take out the enemies. Battlecruiser trumps aircraft carriers and valor units here, so not very balanced. Music got annoying at times, and the game concept isn't exactly original. Poor English use spoils immersion. Over all though, not a bad game.
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A second tip... If the creator of the game also made the game your saying stole from, chances are the game isn't stolen.
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I can't get past the first level. By "can't get past" I mean "cannot progress farther than". It won't let me click the continue button. I dislike this game. It sucks.
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Rudy, tell me honestly, did you play this through yourself before uploading it? I know having the AI cheat when it's about to lose is a commonly used technique, but the AI in this game cheats more often then not (spawning 5 units at a time) instabuilding towers, ...
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Am I the only one who looked at this game and found it was the same as Kingdom of the Wind? Kong! I thought that stoling games was bad, but stoling ideas (and depeloping them the same way) isn't worse? 1/5, per stoling.