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Wait... So in the past, I helped myself? Did future me buy the chromebook I'm playing this on? If so, gotta buy past me that computer....
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Most progress from last couple of sessions is lost. Even my badge progress shows I've completed every level up to 29. Now all levels past 12 are locked again. What's going on? Repeating these levels is not fun.
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Don't enter the time machine at the same time as a past you. It doesn't completely break everything, but you'll need to use a rewind.
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A lesser gripe, but many "puzzles" involved estimating the time you would need to hold an input or multiple inputs for future incarnations of yourself. I'd hesitate to call such levels puzzles at all since they involve neither reasoning nor timing regarding what's currently on screen. Sometimes these inputs weren't even testable, like in 15 and 29, meaning they amounted to guesswork. Also, level 25 was incredibly easy relative to its difficulty category. All very disappointing. I'd hesitate to give this above a 2 stars. (P2)
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Finished. Many of the puzzles are very clever, but the game suffers heavily from glitches and borked platforming. Oftentimes the robot will rubberband up and down near corners while jumping, he has a strange mid-height when jumping near blocks, and his fall speed is slower or more delayed than many lowering platform causing the game to eat your inputs. In addition, I was visited by the frequent issue of clones failing to perform what I did in previous loops despite my current incarnation not interfering with their movement at all. This should be impossible: they are meant to be exact copies of me. These issues combined greatly harmed the puzzle-solving process. (Part 1)
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I remembered this game from quite a bit ago, and I somehow managed to beat it without the walkthrough, it is a really challenging mixture between planning actions and not screwing yourself over afterwords, or beforewards
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I love making all of my clones crouch dance to the beat of the music.. I don't even restart a level if I mess up I just make the whole level a dance party.
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This game would heavily benefit from a savestate function. There's nothing more frustrating than being up to an IRL minute into a run and accidentally causing a paradox due to a misjump or glitchy platform lowering with faulty floor collision. This wouldn't be such an issue if the game didn't keep track of rewinds like punishments. Performing a rewind should be a given, not a measure of skill, because they're not.
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1/5 there are too many requirements. i should be able to start the cloning not at the time machine thing. also, the thing that gets the component should be the only one that matters when it comes to returning to the time machine. if i can make a lot of clones, why should i keep or require the ones that are now useless?? also, a casual playthrough would waste a lot of your time because the cloning process with buttons is trial and error when it comes to how long the clone has to stay on that button. just quit the game at level 3 for that reason. i suggest instead of having this time mechanic, the game should have some block mechanic. you place blocks on the buttons to keep them held and you dont worry about retrieving the block. 1/5 game has bad design. + if you agree with my suggestion.
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Why is the past me so slow? Why does he need to walk around everywhere before standing on a button or lifting a crate? And why does he keep stopping and starting the elevator, is he trying to be a troll?
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games bug imedetly coz i no i gota use ting who go up im not dum but ten i go to buton and ten i do it but ten it dont stay up and it just go down agen all te time ???? tats bad bug devloper coz now nowan can play ur game and tey gona not like u all te time coz of ur bug game and i also gona gif u 1/5 now