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Once again, Armor Games, I can't tell if you just had another really stupid idea for a video game, or if I'm being trolled. Everything about this game is patience-trying, from the slow gameplay to the way puzzles are solved to the fact that there aren't even any buttons you can use to restart or take you back to the menu (only a mute button, which makes sense given that the only thing of redeeming quality in this game is the music). What the hell Kongregate? Why do you continue to work with these buttholes at Armor Games who keep making it more and more obvious that they're just trolling us with this crap?
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These are the types of games I like to play when I'm tired of all the action =)
Also I got really excited when I saw there was an area I could go to that wasn't story related =D Thanks a lot for this game and I really hope to see more. Even pixel games can be beautiful ^^
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From the ending, all I can assume is what Wikipedia tells me. Teutobochus must be the name of the character that I just dealt with for the last 400 years.
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Once upon a time.... There was a boy.... Waiting for strike force heroes 2.... And he stands there..... waiting for.... 400 YEARS Art by keyboard and stupid mind
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Sometimes, he had to refresh the whole damn game because the developers were too damn lazy to provide any menu options.
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If you wait until there are 13 years left and are at the village, you'll see that the village still looks like it's in the 1800s.
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That was kind of odd. But It was odd in a good, refreshing way. Very serene and gives you a kind of view to what real patience is.
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Fun fact, which I played a second time to find. Get to the second villaige and after growing the tree with the chestnut, go back and get another before going to the end of the game. Go past the volcano and plant it at the very end. I'm pretty sure there's a doctor who easter egg there or something. I liked it.
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It's sad, I mean, he walked, and waited, and helped, and did a lot of stuff to sacrifice himself. And the humans wouldn't even know about that
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If he plugs up a volcano, doesn't this mean that he's actually creating a WORSE calamity when the pressure underneath him reaches a critical mass and explodes?
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There are many narrative qualities to this game, but the one that stands out the most to me was how the statue face-planted every time it jumped down a cliff.
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so am i to assume that i just blocked off Yosemite in order for it to not erupt? because no other volcano could cause such a calamity, except Yosemite is bigger than that, and has multiple tops.
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So instead of allowing the lava to slowly and harmlessly come out of the volcano, we choose to block the lava, building up pressure over hundreds of years, and create a ticking time bomb? Good choice :P