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Nice game idea. I love playing with binary circuits, but I gave up on level 4 because I couldn't keep the multi-screen circuit straight in my head. A "map" feature that we could pull up to see what the circuit looked like on each level would be helpful. 4/5
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I can like puzzle games, and I can like action games, but they're kind of different things for me; as in, they serve a different purpose. When I play puzzle games I want to relax and use my brain, whereas when I play action games I just want to shut down my brain and take out my frustration on zombies or whatever. This game doesn't seem to be dificult as a puzzle; nevertheless, it doesn't allow me to just go into automatic mode like I would in, say, a shooter. It also doesn't allow me to relax (maybe I could if I was better at platformers, but as it is it takes effort to get past the action parts). I'm giving up on level 5; the worm is just too annoying.
I suppose this is a game aimed at people who are experienced enough with platform games to be comfortable with the action elements so it doesn't spoil their focus on the puzzles.
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Concept is great. Controls are lousy and unforgiving. Lack of a partial-level save is infuriating when the poor controls cause you to walk into a spike. 3/5 overall.
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This game makes the mistake of assuming that computer geeks also have good reflexes. I really want to play with all the logic gates but damn it a platformer with such bad controls is impossible to play for me.
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Loved the concept from the start until the worm (though I was worried when the spikes turned up), then level eight happened and I realised that this was aimed entirely at either thoughtful people nor platformers and you had to have both... well I don't do platformers that require split-second timing and pixel-accuracy but I thought this one was going to be a brain-teaser given the intro... I was so wrong (why the heck would the system be built with spikes at all anyway? Worms and virii, fair enough but the spikes and the mixed messages about target audience just drop this down into the category of sucky... it's a shame as I'm sure that either element foregrounded would have been a much better game in either genre... a lesson for next time (I can see why this is the worst rated of your games).
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Fun game, but annoying that if you click SPACEBAR on a circuit piece while moving, it will stop you for the animation of the pickup, but fail to pick up. Please make it either stop you at the piece, or pickup nearest...
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I'm stuck on level six. According to the walkthrough, I'm supposed to jump onto the beam thing and walk across it, but I keep messing up and dying instead. How do you control whether you walk on it or die?
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Ugh. Interesting concept, but by level 8 it turned too much platforming, too little puzzle. And by level 10 I just said forget it, I'm not going to continue. A shame, I kind of liked it until then (I still would have preferred it if it was a true puzzler though, without the platforming elements).
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The game gets unresponsive if you mouseover a gate in your inventory while Ping is standing next to a gate he can interact with ( so that the blue targeting reticle is active)
ALSO, SPIKES SUCK. Not fun to have to restart a level due to being a tiny bit off on a jump. Other than that, game is really great.
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In Climbing rootkit takes a normal gate but in the chase he drops a inverter, you should have to undo your changes and place the normal gate to send the positive signal to the exit.
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Dying animation takes way too long... I like playing with logic, but I don't like waiting for ages to do everything over again when some worm hits me with something..
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bffoley: I finally figured out the circuits! The top two wires in are the input, depending on them, one of the four is the output. So, if they are both off (0,0) the top of the on the left side is the output, etc. Confusing, but possible to follow...
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Very fun! Nice concept, interesting puzzles, and it's nice to see a game that involves ACTUAL computer stuff. Would like to see a sequel for sure. However, it's hard to see the entire puzzle at once: I ended up using the snipping tool thing and pasting together a dozen screens to see the whole level. Would be nice to zoom out and see the puzzle better. And, of course, the "action elements" do feel a tad unresponsive. Not the worst I've seen, but could use some tightening up. Maybe make the guy move a little faster so we can get around the level easier. All things considered, a very nice game that I'd like to see more of. 4/5, favorited, lots of fun. :)
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I literally took one step out of an elevator and fell all the way down to the spikes on level 8 before it even slowed down
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I almost finished the level, then I died. Now I'm back at THE START OF THE LEVEL!!! ARRRRRRRRRRRGH!!!!! (rage quits).
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Got the same issue on level 6, i was able to jump onto the lightbarrier without dying once after dying four times, then died trying to go back up. This game is bugged i guess.
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avatar for groxcomandergroxcomander
Sep. 29, 2013
bug: level 2 makes me invisible and outof interactions
He's Right kept me invisible too. Do not Rate down , its important for developers to know their game's Bugs and glitches
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@MasterheartsXIII : Multiplexor passes the Xst input to output, by the control input.
For example: an 2 input multiplexor (2 IN, 1 control, 1 output) will pass the signal of the first input if the control is 0, and pass the 2nd signal if control is 1.
An 4 input multiplexor will do the same, usin the two control inputs selecting the input that coresponds to their binary number (0 is 00;1 is 01, 2 is 10, 3 is 11, paying attentoin that the first input is 0, not 1)
A demultiplexor does the same as multiplexor, but at inverse, 1 input, x Control inputs, 2^x outputs
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Interesting idea, but the puzzle and platforming elements were not effectively combined, leading to a frustrating gaming experience.