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GREAT game, perhaps one of the best physics games on Kongregate. I liek the little tire that rolls around, but where'd you get the idea of barrels? Im confuzzled. 5/5.
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This game is a just a copy of the game called Elasto Mania. I think that there will be a motorcycle or some other vehicle in the future version of this game.
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There really should be at least one badge attached to this. It's one of the few games I can actually do/get everything in ;)
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kylecope don't be cussin'.
I give it a 3/5, great physics obviously, but like "mrbullwinkle" said, it needs some power-ups, or upgrades. I'll have to check w0ne 2 n' see if its any good =)
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There is a sequel to this game with way more levels, and more special stuff like a bunjy and circlular gravity... 5/5
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It needs a save function. I don't want to waste my time on the levels that I have completed because it makes me dizzy. :S
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Good potential. I think the normal force is a bit high on the steep slopes and theres too much elasticity in the tire.
Upgrades like bounce, speed, acceleration could add strategy to a game like this.
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Someone posted this game on Addicting Games already. And the guy who Supposedly made this did not make it. -1,000,000,000/0
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Great engine applied to good level design.
Could benefit from more features in level, keys/traps etc.
Fun till you beat level 5, then not bothering to collect all the stars, perhaps an alternative route to unlock the final level?
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I expected it to be much more responsive because of the description. The camera is sloppy and I agree with drhack, it sucks to have to memorize the levels.
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Sometimes you need to go fast, and other times you need to go slow. The problem is, you can never see enough of the level to figure out which. Basically, you have to memorize the levels, which I hate doing.
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I've beaten it before and I just beat it again. There's a 75% chance Kongregate will make a badge for this game. If they do, I WANT MY BADGE! Lol.
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If you know kenimatic formula's
V=v+at
X=vt+1/2at^2
and
V^2=v^2+2ax
x=position
v=initial velocity
V=final velocity
a=acceleration (or in Yaxis gravity)
this is pretty easy to figure out...
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