Under rating threshold (hideshow)
Seymore I do not like to start rumors or anything... but is there anyway to prove this is your game? i have seen it on many sites EVERY site having a different name... and there is no credits inside the game
Under rating threshold (hideshow)
Wow, this game has so much potential. You have some really neat design ideas, with good research, factions (why the hell has no one thought of that before?!?), resource management, etc. The problem is primarily one of the UI. You need to team up with someone with a little more experience in visual design and programming and keep to the game design. I'd love to see you do another project like this with some established people. Right now, it just feels a bit amateur and incomplete. And the star background is a mess - it makes it difficult to see what's going on, especially with huts. In any case, thanks for the really cool game, and I'd love to see a more polished version with a better UI. A 3/5 as is, but an easy 5/5 with a UI overhaul.
Under rating threshold (hideshow)
Desperately needs energy bars and explanations of what effects do. Also, needs better balance and reasons to bother with most of the upgrades. Another minor annoyance is that your income is almost entirely created by interest; even level 89 creeps give 6 or 7 gold each. Still, this game is so well done and creative in other aspects, that I give it a 4/5.
Under rating threshold (hideshow)
good game, but gets boring at around wave 50 or so.... needs more explosions and graphics -- look at onslaught2 for inspiration
Under rating threshold (hideshow)
A great game, but I don't really get the concept. It's set in space but you buy huts and houses? do they just float there?
Surely changing them into various space craft or just changing the background would make a lot more sense...
Under rating threshold (hideshow)
LOVE THE GAME!! but there should be a contenue button, like sacrifcice ur points to keep playing, coz i died at lvl 60 and i dun have enuff time to get back there again
Under rating threshold (hideshow)
This is quite possibly the best game in the design compition it was made for. Does have some minor problems that have all been mentioned so I won't go into detail. I for one love that it is more complex than other tower games.
Under rating threshold (hideshow)
I'd like to thank everybody for all of the feedback and encouragement. Making this game was a great learning experience for me. A friend of mine who has a nack for writing wrote the backstories for me and he decided to call the enemies "creeps", which I am just fine with. Thanks for the comments and have fun.
Under rating threshold (hideshow)
At the lower levels, don't upgrade anything. Its more cost efficient to build new towers. Build the minimum amount of dart towers to kill all the creeps, and save every penny.
Under rating threshold (hideshow)
The main thing with this is NEVER spend anything until you absolutely have to. The interest gets huge quickly when you have lots of cash. I just finished with millions left over.
Under rating threshold (hideshow)
1. Upgrade cost says $2217 and I have 2340 but it says I need more gold to upgrade??
2. If it takes more to kill something, it should also pay more when you kill it!
Under rating threshold (hideshow)
tol you must be slow. the creeps started out pacing me on level 8 and got game over on 8-8. i think my downside was that my tech tree got tied up. but all in all i think its a good game. just what does magic do?
Under rating threshold (hideshow)
I really like it, there's obviously been quite a lot of work put into this game and it shows. It's not astonishing graphically but I lovethe economic engine, different factions and leves are also a great idea. What the game could use would be some slight balancing (I especially mean the higher level upgrades and research) and, even more so, acess to more detailed information in the game itself (I had to find some of the resource requirements for upgrades with trial and error). It would also be good if you could polish the game somewhat in the artistic department, both graphics and sound. Still, I'm giving it a high note for the effort and high playability.
Under rating threshold (hideshow)
very promising, this could be as good as DTD. Here are some easy-to-implement suggestions,
1) make it easy to build many buildings of the same type, e.g. if we hold shift+click to build, the building is still selected.
2) add speed by X times
3) make the tech tree available in game (one way is to simply show all buildings, but gray out those that can not be build yet, and allow player to mouse over to see the requirement and what it enables)
4) show hp
If these are added, it would already be much better.
Btw, spiral does not have enough space to build 4x4 buildings.
Under rating threshold (hideshow)
Unique, strange, and fun. Needs some balancing and work. Interest rate increases are pretty dumb - .1% & .3%, not worth 10k and 25k gold, except for the unlocks.
Under rating threshold (hideshow)
Got to wave 90 on my second try without reading the instructions.. Very nice game, I loved it. I little more polishing and it could be spectacular!
Under rating threshold (hideshow)
I think this is a great game with a TON of depth. "Creeps"...yeah. But overall extremely well thought out. 5/5. However could be a lil prettier, and the needs background music too.
Under rating threshold (hideshow)
Very good, deep and well-balanced as far as I've reached. One big problem - it's too slow to realistically play through in one sitting, and you can't walk away from it as you can with, say, Onslaught 2. This *needs* a save/continue function.
Under rating threshold (hideshow)
the reasearches are waaaaaaaaaaaaaaaaaaaaaaaaaaaaay too damn slow, but other than that, great game. for those that think this is too complicated: FUCK THE INSTRUCTIONS, THEY JUST SLOW YOU DOWN!! PLAY WITHOUT THEM AND FIGURE IT OUT!!!!!!!!!!!! 4/5.
Under rating threshold (hideshow)
It won't give DTD or protector any serious competiition right now, but with some polish on the graphics and simpler controls (i.e. less confusing tech tree ) this could be right up there eventually.
I like the non-military aspects, though it does force you to slow down military building, and the creeps outpace you faster than in other TD games.
Balance might be an issue.
Under rating threshold (hideshow)
Suggest: make it more worthwhile to upgrade non-military units. Right now, the marginal cost for upgrade is more than the cost of a new house.
Under rating threshold (hideshow)
Graphics need a lot of work. Background makes things hard to see.
A lot of things aren't as clear as they should be (no tooltips when mouse highlights icons). Tech tree interesting, but needs to be better presented.
Under rating threshold (hideshow)
seems like there's too many elements. overcomplicated and just doesnt ... look pretty :( good mechanics mebbe... just too much to mess with. 3/5
Under rating threshold (hideshow)
Like it lots. I wish I could change the background from the starry one.
The upgrade cost for a house is 15 (+1ppl) , new houses are 10 (also +1ppl). ??