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I see the combo doesn't have an effect on the in-game score, but I still had to do the fast comboing in order for my score to submit to Kongregate and get the medium and hard badges. I beat all but four levels yesterday before the update was put in, so that might have effected it somehow.
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pretty easy hard badge, nothing was too difficult to find the path to, all you really need to do is look at how much energy you'll get and then find the path to maximize that amount, if you're going for the stars you'll pretty much get the hard badge, the challenges aren't really challenging and there's usually only one true path for each of them so the scores are pretty much solid for those
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49.850 when I finished... I got scared about the 50k, but only re-did a couple eary levels, to get +500 points... great game!!!
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Definitely needs a max score per level, on the level select screen. Otherwise you've no way of knowing whether a level is worth redoing.
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Challenging game, very fun to play, executed well and simple enough to understand without tutorials :D! Badges made this game even more fun, although i would've liked to have seen a max score for each level as i was cautious about the 50k mark, overall though 5/5
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I really don't see the point of the combo system...in many levels, it just seems to be a test of your coordination, which seems to go against the "puzzle" focus of the game.
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Did you change any levels after adding the scores per level in the level menu (thanks for that, by the way)? There are people I presume cheated with higher scores than what several people perceive to be the maximum, including a few of us that helped each other gain the maximum score on each level.
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HAH. You know, the main flaw in this mainstream-yet-intriguing game is that speed combos aren't meant for the contemplative.
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It would be kinda neat if you could use keyboard arrows as well as the mouse. But that's just my personal preference. Fun game. 5/5
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Could we get a rollover score for the levels? Possibly with a maximum score for each level so we know which levels have room for improvement. Score: xxxx/yyyy
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@MrGrey, the points per node are always the same, the way to get the higher scores is through combo multiplers, to get them you need to do the whole level without pausing to think halfway through. The easiest way to do this is to complete the level very slowly maximising the number of nodes activated, then replay the level and do the same route at speed.
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Missing Instructions: Speed counts for combos. Not total time for level; just from first space to Finish. A delay between spaces breaks the combo. For best score, follow entire path using the most spaces without losing the combo. Hold the mouse button down except the rare situations needing to pass over available spaces. Even Start spaces are activated by the pressed mouse button; can hold the mouse button before rolling over the first Start.
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As others have said, we need to know what 'par' is to be able to achieve the 'hard' badge. Repeating levels to try and improve on a perfect score is repetitive and boring. Otherwise, quite entertaining. 3/5.
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People who try to get the badge would really appreciate to see some comment from the developer, saying for what kind of things we are awarded the best score. Speed? Shortest possible way? Most connected nodes?
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sorry, but it's just not challenging at all... felt like i was just going through the motions of clicking. solid idea and nice gameplay, but definitely needs more thought put into level design
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My only complaint is that the main menu is pretty intense and kind of hurt my eyes. I'm playing a puzzle game (an awesome one at that), not attending a rave. Still, 5/5 for good times.
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Very nice game, good attracting lights, level veriety, and achievments, all the start of a great game, and you MADE it a great gasme, nice job. 5/5
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This is one of the most fun puzzle games that I've played so far on Kong, good job, and I hope you make more like this. I enjoyed my time playing this, and I'm not a fan of puzzle games :D
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Literally had to max the scores on every level to break 50k. That was rough. Proven game continues to be good though. Personally though, not a big fan of scores in a puzzle game.
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The fact that the developer actually considers the people's comments(well at least the top rated ones XD) is pretty good. All developers should actually listen to what people say instead of ignoring them. Great game 5/5
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Once you start if you speed through the level without stopping you get a higher score because of the combo multiplier. Pretty awesome for me, sucks for no mice laptop people.
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When I finished the game I decided there couldn't possibly be more than 40,000 points, then I realized how wrong I was... I would recommend adding some display in the menu to let us view how many points we have per level and what each level's maximum is, or maybe just change the box color if we have perfect. Replaying every single level (Even the ones already with a perfect score) to get to my grand total of 50,585 was more time consuming than thought provoking. Other than that though I thought it was an interesting game, relatively short, but I enjoyed it, thanks.
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would love to be able to turn the pulsing arrows above the start blocks off, it distracts me when I'm trying to concentrate. not really an issue, though, just a note. 5/5 easily, thanks for the fun.
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Great game but it crashed three times over the space of about 20 minutes, making it rather frustrating. It seems to slow down and sticks, meaning I have to keep refreshing it. WHat a shame.
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Nice game just got hard.. but it would b nice if u could c how much u scored in what level and maybe even out of how much
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Pathlighter Badge (30 points - 0 awarded)
Score a total score of at least 50,000 points
You acquired this badge on Oct. 05, 2011.