Under rating threshold (hideshow)
Some tips: 1. It seems that the number of souls you have increases most when current souls die. 2. Your maximum number of buildings is 2/3 of your land amount (i.e. 100 land allows 67 buildings). 3. Mines are achieved after reaching 100 land and "hugely increase your resource spawn rate".
Under rating threshold (hideshow)
I would probably try and add more to do, like working towards a population cap, natural disasters/events or occasions. after a while it seems bland and aimless.
Under rating threshold (hideshow)
"do you guys see that!!??" "OMG ITS DIRRRTTTT!!!" "GET IT BEFORE IT GETS AWAY!" *entire city goes after piece of dirt*
Under rating threshold (hideshow)
it wold be cool if you might have let the players chose whare the buildings went and how thay were upgraded (in a sequal perhaps? maby a story mode to pass the time?)
Under rating threshold (hideshow)
i plyed this game from when i got up to hen i went 2 bed (aron 8:00 am-10:00 pm) very fun if it wasnt pixalated (i like pxilated just not this much!) and had more people some more songs if you ply it as long as i did youll understand its good music tho:)
Under rating threshold (hideshow)
hey this kinda worked for me but if you spawn a soul right over a resource it might instantly pick it (depends on what resource)
Under rating threshold (hideshow)
i got 3 questions how much can u upgrade the upgrades 2 to the old buildings what is 1 still work and give u what they have to and 3 how long to they take to build one building?
Under rating threshold (hideshow)
i cant even see my city when i have 275 people on it at the same time lol
its so funny to just not idle to get a ton of souls then idle for like idk 3 min and come back to see that u have over 2k souls to use XD
Under rating threshold (hideshow)
I don't understand how/why things get built... one side of my city went religious and built tons of churches, the other side has now built 6 parks in a row. Despite having plenty of land, nothing new gets built. Some of my old buildings have been upgraded while others have not, and new structures may be built as first level or as any of the unlocked forms. It is confusing me.
I can see how being able to control what gets built would be too much involvement for an idle game, but how about the ability to demolish? You check back in and see that your architects have gone crazy in your absence, so you tear down some structures, leaving empty space for your people to rebuild in in their own sweet time. Still uninvolved with the decision-making, but gives a little bit of control over the layout?
Don't get me wrong, I am enjoying the game. I just wish there was a bit more information available.
Under rating threshold (hideshow)
Why won't you build houses?! You've got 50 life trees, 40 theaters, 30 universities... but only 6 houses?! I'm never going to unlock apartments. :P
Under rating threshold (hideshow)
it would be cool if there was enemies added that could kill your people and resources and in order to defend yourself you would have to activate a knight class to protect everything
Under rating threshold (hideshow)
The words slow paced, tedious, and no way to lose come to mind. Combine all those and it wasn't even fun. When I understood what was going on and realized I couldn't lose... this game just turned into a snorefest with 0 challenge. Not to offend anyone who likes it but I don't really get the point of playing beyond the badges
Under rating threshold (hideshow)
I love the game. 5/5 but i have one suggestion. It would be really nice if you can pick what to build, or at least tell your people to mainly build what you want. Well.... i have another suggestion... It would be nice if you could see what resources you have. Hit that + button if you agree.
Under rating threshold (hideshow)
275 people spawning each day and counting. For every ten land I get, one more sky scraper appears now. I have 2530 land.
Under rating threshold (hideshow)
i think i have geeked this game a bit too much, im at 21m resources and 1,85m souls. over 7k supply XD im kinda braindead right now.
Under rating threshold (hideshow)
There seems to be a problem with how unlocked buildings interact with buying more land. I have level 4 buildings unlocked for everything except housing, and now when I buy more land, the game prioritizes level 4 stuff and I don't get any houses, meaning it's going to take forever to upgrade since I have the same five level 1-3 houses slowly churning out a few people each day.
Under rating threshold (hideshow)
the game should have the ability to build multiple silos instead of upgrading the only one where ppl have to walk back and forth.