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its like watching swarms of ants building building the pyramids over and over again. the first "town" you appreciate because of how difficult it was to obtain. then after you start upgrading and the "towns" pop up within seconds it starts to get repetitive.
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just a suggestion could you add a display of how long each worker lives so we dont upgrade it so high that we have to start a new game to make it playable is what that should have said
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just a suggestion could you add a display of how long each worker lives so we dont upgrade it so high we have to high so we have to start a new game to make it playable
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i played until i got: 150 speed, 35 life, 210 sight, and 300 land ... then i realize that there is no end to this game ...
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a good idea may be to add a clear stats option as in for your upgrades. you keep the souls you have but it just sets it to default this way you can kind of have a start and if you put too much on life then you could change that.
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I thought this was a pretty neat game, but after a while, the landscape begins to meld. All the "towns" look exactly the same, which was kinda confusing. Maybe assigning a random name to each stockpile as it is built would help, along with a number next to the name which indicates that particular "town" 's level. I think that'd look pretty cool. Apart from that, the only other things about this game (lack of buildings, day/night cycle, enemies, diffrent workers) are going to be updated soon. Great work!
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I wish you could drop more then one soul at a time, when you get to the point where your dropping thousands of souls at a time, 1 at a time via the spacebar is very slow
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for everyone who complains there is no enemy or no way to lose, just keep playing. you'll eventually find the main boss Laggy, he hates you.
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okay i ve been bored xD but i like the game it s quite a good time waster to bad it starts to lag at aprox 2k worker xD. 5/5
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Bad idea; spend all your souls on life, putting you up to 250 life, but only having 2 workers. Ah ha ha ha.... At least I'll have a giant high level. Oh, and my total souls IS OVER 9000!!!1
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Maybe there could be a watch villager button that would let you watch the adventures of a single villager, making sure they are center screen and highlighted.
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Awesome game, we should be able to make something out of the resources though. Something like making our own buildings that would increase the speed or other attributes of the villagers within a certain radius (hospital that would make ppl live longer for example).
We should also be able to build them ourselves (the farms could still be auto-built).
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jeez, just found out that i had to much time on my hands, i sat and thought that they take a long time to die when the life is at 160... then i turned my computer off and went to bed!
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life is useful if your getting higher lvls... like me and my friend have an on going feud in which we see who can get the highest lvl
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Hmm as it is life is actually a bad thing for trying to get a lot of souls since it gets harder for your worker to level up each time. I would make it easier or at least the same difficulty to level up each time or somehow make life useful.
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any1 of u hate what google are doing with youtube.. remember those times there were no adds in the start of each single video?
Thumbs up if you want YouTube-Original to return!
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possible ways to improve
1. give an option of what to build
2. make a way to zoom out
3. let the workers choose what to pick up
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nice game, too bad real life cant work like that, 1 worker = good work, 2 workers = better work, 3 workers = lazy conversations. 4 workers = someone took the leadership... 200 workers = war
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Omg I played this for two days, and when I loaded it back up, I read the description and it said "Fixed Saving Bug". I was like "Saving bug?" *Clicks 'Continue'* "Dangit..."
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1. Make HUGE farm and LIGHT-SPEED humans with 0 life upgrades.
2. Hold spacebar in middle of map.
3. Hit 350 souls, start cashing in the wins while holding spacebar (never release).
4. ? ? ?
5. Profit