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i agree with kazookazoo. also, some buttons to choose the amount of souls would be helpful. i get hundreds of souls and want to put them all on the map but cant click fast enough :( . so like, a 1, 10, 50, 100 type of thing would be nice.
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There should be a button that skips the farming and calculates the end result depending on your stats and how many farmers there are, just to speed up the whole process because when you have really high life... It's impossible to get to the end lol
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Further thoughts: The ability to toggle a 'circular' world on and off would be interesting, so that, if desired, the two ends of the game map would flow into each other. I dunno how easy that would be add, on a technical level, though.
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After playing this a lot, one thing I would like to be able to do is to scale back my skills I've bought, to experiment. It'd also be nice to be able to adjust my Life stat, for practical reasons. This adjustability, combined with a mini-map showing worker locations, would be quite interesting for me, e.g. watching how worker spread patterns change for varying Sight scores on large maps.
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good game great potentail a few ideas a mountain being able to spawn and the people can build a mine on it and go back and forth having a chance to get steel stone gold ect and a tree they could harvest from ability to zoom out would be nice
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spawn amount button would be nice.... also a minimap of somesort so you can truely see the affects of whats going on everywhere... scrolling as it was for 500~ land gets nutty. cool concept and has strong possiblities for a "quest line" and expanded upgrade scheme.
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hope people keep playing this to see the improvements and up their rating. also hope developer keeps it up with the improvements.
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Hmm.... Gold or dirt... Gold is more valuable.... But the dirt is closer.. Gosh... What should I do... I WILL GO FOR DIRT!
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I would like the ability to sell points for souls. Life is good up to a point, but right now I think I have too much. Also, it would be cool if there was a SPAWN ALL button.
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awsome game to play while doing homework, answer a few questions, place a few souls, give a few upgrades, awsomeness...
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So, from what i understand, the level the worker get, is also his happiness, if higher, the happier the worker is. I've upgraded everything pretty much, I was spawning like 300-350 workers each time, the rest souls went for upgrades. The max level i could get this way was 40. I once forget to spawn workers before the upgrades, so I only could get one. And what happened? The worker died with the level of 88. Sad Conclusion: Being lonely makes you happy.
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hmm, nice game but it would be ince if you can choose with building will be build with which percentage, so you can passivly control it, also it would be nice if you can battle or interact with other "Kingdoms", but its a very nice game
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Would be nice to have a "level random upgrade" button, I just mash my mousebutton on random upgrade-rectangulars now, I'd prefer bashing it on the same spot.
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The blue bar means Xp (Experience), the farmer levles up when the blue bar is full.
Hope this helped yhgt1 and all others.
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I d realy like to see a campaign like mode of the game. Where u can decide for yourself what to build and where its suposed to be build and have to reach goals like build a xyz with a limitet amount of total souls or something like that.