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challenge to skyboy: design an asteroids game that uses a disc playing field instead of a rectangle. Will require some nifty algorithm to reassign coordinates as the asteroid leaves the playing field. Should be fun, and not too difficult with the right system. : )
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There's space that can't be seen. An asteroid will leave the screen and not reappear on the opposite side for a while, especially if it's traveling nearly vertically.
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This is tight! I have a question, are the spaceships and asteroids bitmaps or did you draw them "by hand" with the line tool/graphics api?
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great game, should have a "back" button or something...
no one plays it? everyone is saying something about it but no one is "Playing" it, only 8 people have played it, well, have a high score anyway...