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I've customized controls with S - Slide, D - dagger and F - Parachute (Flight). It's way easier for me to notice them when the key gives a direct association with the action.
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I think there should be 2 separate options for the sound and music because some people like me like to play with custom tunes. + this if you agree!
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I think the game is fine just as it is. It's plain wonderful. Completing the game requires some practice without the feeling it's impossible. Also, the challenges were a big +. They were really amazing.
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Make mby 3 checkpoints on the lvl so when we restart we get back to checkpoint but when we start over we replay the lvl,not the entire stage 1-2-3-4..
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to beat black captain: jump from the blue fog, get close and slice. daggers dont work. use assains to help you kill guards.
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this game is awesome. if people says it need "upgrades" then they are all NOOBS!-for if you are a NOOB +if you are awesome
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perhaps your continues could reset at the end of a zone so small mistakes at the beginning don't plague you the whole way through
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I've gotten all the loots, finished all the missions, but my collected loot is still 72%. Does that mean I have to do the challenges too?
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Limits on continues are a sadistic feature that became passe after the NES era. Why the heck would anyone want to revive them in a flash game? I assure you it DOESN'T make players more willing to play the game over. Not having upgrades is a respectable (though unpopular) design decision, but the continue thing is just wrong.
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this game is good without upgrades i think, because upgrades make some games just a matter of grinding rather than improving on your own skill. 5/5!
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Killing the "black knights" or black captains is all about timing. Jump over the wave attack from the first swing, wait for the second swing and slide attack directly after it.
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Epic game. I think most people will have to restart about 20-30 times before they earn the badges/complete the game. You have to go through the zones a few times and learn they difficulty that is increased and learn that zone's "tricks". You could go through that zone several times and it will be a piece of cake. But the next one won't. The cycle goes on. I love how you can new outfits and weapons. I love how you only have certain amounts of parachutes, daggers, and double jumps. It adds a bit of difficulty, which adds a bit more interest for the game. Probaly the best platformer game I have ever played. I love the style of it and highly enjoy going through the city. It's quite the adventure. NO complaints... 5/5 stars, favorited, too. It will forever be one of my all-time favorite games.
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I'm not far into the game yet, but the plot and character design is very charming! I think the flowers are a nice touch--who doesn't like a dashing and thoughtful rogue?
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THis game has great flow, that being said i don't really want to play the same levels over and over. I suggest perhaps checkpoints.
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warning: do not try to get to the top of the weekly leaderboards (look at the to see...), how on earth do you get to area 99/collect 999,999 loot/9999999 other stuff?
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Another thing for the Devs, the Dagger Master Challenge is extremely buggy. If you walk the wrong way even if you hit the target onscreen, it counts as a mess up. If you don't throw the dagger at certain spots it counts as a mess up. Not sure if these were on purpose, I just need a clarification.
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This game is so close to being fun. It feels smooth, its enjoyable to progress through the levels. But it just doesn't feel right when you start over every time. You earn loot but it means nothing, and you earn money that you can't spend. It comes so close but misses the mark.