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I've changed it so solid orbs are now destroyed when the wave is completed. This will fix the issue of being hit if you experience lag at this point (lag only occurs for some players, depends how quickly your computer accesses the save file).
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I don't like how you can take damage after you finish the wave. Any particular reason as to why you have it this way?
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Just got all awards! badges!'' 5/5
When you pass a stage it delays some seconds to go to the upgrade menu then If I stay trapped in this time a lot of balls go in my directionand I lose too much life >:(
MORE.AWARDS.NAO!!!
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Killing things with your shield gives a ton of lag: enough so that I don't think the kill 10 things with one shielding award is possibility without a fix.
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Some players have reported lag which I think was being caused by calls to the savegame used for the awards system. I've added some optimization - hopefully this helps!
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Repneiras, it has the api.
That being said, very nice update of Sproing. I didn't like the first one at first until I got to playing it a lot going for the hard badge. I like the Awards system and the upgrades, though I got to level 10 and hadn't bought any weapons yet.
One caveat is that the game is extremely laggy when it ends a level or when you get hit. It seems that you must be calling the animations but it's taking a long time to do it. Some code optimization might help. Just a tip. I suppose I'll submit a bug report as well. Still gave it a 5/5 and favorited.
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Wow, never thought this would be so fun! Got to Level 30 then died because of all the solid orbs. Anyways, keep the good work up squidsquid! Ask Kong for badges for this!
Rating: 5/5 :D
Adding to faves....
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why should my health go down after ive completed a level?? thats unfair, i got stuck in a corner after i completed a level and all the reds got me, 60hp down the drain