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Comments for Puzzle Defense

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jonas79

Sep. 05, 2014

Under rating threshold (show) Interesting idea, but it's a pretty weak game.

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(0)

AnTi90d

Sep. 19, 2013

Under rating threshold (show) If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.

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(1)

WeaverThree

Mar. 10, 2012

Under rating threshold (show) The lack of a cross clear in the match 3 boggled me, too. IMO, this kind of game should always e.g. mark all pieces that are currently part of a line and then remove them all, rather than removing some immediatly and breaking other lines.

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(4)

RobertB84

Jan. 27, 2012

Under rating threshold (show) I liked the game up to wave 15. No upgrades, you can't get a 5 match if it involves putting one in the corner (it only give you 3 one way leaving the x-tra 2 to sit) and the icons are way to small and fast to enjoy it for long periods of time. I still played through the 1st 30 waves. HURRAY A WITH A SEQUEL!

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(1)

caxias

Oct. 25, 2010

Under rating threshold (show) I love both Bejewled and Tower Defense games, but this just isn't fun.

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(11)

littlemisspants

Sep. 08, 2010

Under rating threshold (show) good concept. i love puzzle quest. :) upgradeable towers would be good.

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(0)

StaticUniverse

Jun. 21, 2009

Under rating threshold (show) interesting concept but somehow this sucks because of 1: towers can't be upgraded 2: not enough things to buy at shop 3: it gets boring after even only 1 map completed

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(2)

momona5

Jun. 07, 2009

Under rating threshold (show) interesting concept but somehow this sucks because of 1: towers can't be upgraded 2: not enough things to buy at shop 3: it gets boring after even only 1 map completed

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(-1)

blobathor

Jun. 06, 2009

Under rating threshold (show) interesting concept but somehow this sucks because of 1: towers can't be upgraded 2: not enough things to buy at shop 3: it gets boring after even only 1 map completed

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(17)

Hevenfire

Jun. 05, 2009

Under rating threshold (show) great idea. you should improve the graphix and add some more features but 4/5 cus it is fun as is

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(-1)

RaceBandit

Jun. 05, 2009

Under rating threshold (show) The concept is pretty good.

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(0)

Turtlehead

May. 27, 2009

Under rating threshold (show) Interesting proof of concept but the execution is everything boring about match3 and tower defense games combined. The store doesn't kick into until a 30 round clear--no way I'm playing the world's simplest match3 again so it may as well not exist.

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(10)

sysy

May. 26, 2009

Under rating threshold (show) Does the eye of ra actually *do* anything? =(

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(5)

Striker2202

May. 25, 2009

Under rating threshold (show) Nice concept but both areas need to be developed further for it to truly be a great game

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(9)

wezabi

May. 21, 2009

Under rating threshold (show) i like 1. you have to buy towers at store 2. you can do something while you wait for next wave 3. you can cast spells

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(0)

wezabi

May. 21, 2009

Under rating threshold (show) kinda reminds me of puzzle quest from xbox 360 combined with a tower defence game

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(0)

superwombat

Mar. 15, 2009

Under rating threshold (show) Very interesting concept. Tower choice is poor, need to add more different tower types, including some that effect both ground and air.

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(0)

N0rd

Mar. 11, 2009

Under rating threshold (show) Good concept, next version could be a hit, if done properly.

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(0)

pures

Mar. 03, 2009

Under rating threshold (show) if you like this, get the puzzle quest games. They are for PC and DS. XBLA coming soon...they just released a new one. just google puzzle quest. This guy uses their match 3 puzzle.

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(0)

flamewolf33

Feb. 20, 2009

Under rating threshold (show) what the heck?? it divided my earned gold for the level in half on the results screen

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(0)

cruick32

Feb. 18, 2009

Under rating threshold (show) added this game to favorites, it is totally awsome, what a neat concept

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(0)

M0J0

Feb. 14, 2009

Under rating threshold (show) combo bonuses for more than 3 gems... divide towers and spells more of both

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(0)

skiffles

Feb. 14, 2009

Under rating threshold (show) I dig this game, it finally gives me something to do while i'm waiting for that next wave =]

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(0)

Iskaner

Feb. 13, 2009

Under rating threshold (show) There's the kernel of a great game here, but it wasn't quite realized... Both the puzzle aspect and the TD aspect just felt a little shallow. I agree with other posters -- adding bonuses for 4 & 5 of a kind or for accomplishing longer combos would be nice, and perhaps that would give you some room to get more out of the TD as well?

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(0)

wecl0me12

Feb. 13, 2009

Under rating threshold (show) very original 5/5

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(0)

teflon_grut

Feb. 13, 2009

Under rating threshold (show) I agree that chains and 4 or 5 in a rows should give you more. Also, to make it trickier, you should be able to upgrade the towers. Maybe have another type of gem that upgrades. My one last idea is to have some of the gems be more scarce. Those gems could be used to build powerful towers, which gives the player something to try to work on, instead of just clicking the first thing they see. 4/5 but could be better.

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(0)

TheCusp

Feb. 13, 2009

Under rating threshold (show) I agree, the lack of chains blows. The stacks never collapse the way I expect them to, which messes up my game.

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(0)

Deciusbrutus

Feb. 13, 2009

Under rating threshold (show) Great concept, poor implementation. The map ended up too small and cramped, and you completely missed what puzzle quest was about by not including bonuses for chains, 4 or 5-in ones, or double matches. As well, I had a couple of times when I made more than one match on a combo, you took one away and dropped the other one out of alignment. That needs fixing as well. 2/5, fix the problems and it comes to 5/5.

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(0)

wolverinero79

Feb. 12, 2009

Under rating threshold (show) I love the idea. The game's pretty good. 3/5 and here's why. Minor thing - some of the text ("The next level is air...") interferes with buildable map. More major - looks like you're using a greedy algorithm to find matches. Need the ability to recognize that a swapped in piece fulfills a line in the horizontal and vertical in the same move (not a huge deal for lines of different colors, but this makes a connected color 3 and 3 not work and is obnoxious). Good start!

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(0)

lightsun

Feb. 12, 2009

Under rating threshold (show) Awesome concept for a tower defense game. Very clever! Mixing a puzzle game with a TD one, was a good idea. I'm not a fan of any of the two genres, but I admit that this game is original, and well done. The music is a little annoying, but the mute button does it. The only thing I'd add to this game is an option for upgrading your towers during the game, and an option for deleting some towers. Otherwise, the hotkeys make very easy the in-game action. Great game, I really liked it. 5/5.

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(0)

LoonyLizard

Feb. 12, 2009

Under rating threshold (show) I love TD's, and I love creative twists on TD's even more. This game is very nearly the complete package for me. The only improvements I'd like to see are perhaps a larger overall screen, puzzle sprites about half the current size, an option to increase rows & columns on the puzzle side, and separate volume controls for sfx & music. Being able to upgrade individual towers would be nice, but not necessary, especially considering the shop feature. It would be nice to see an upgrade this tower feature in the shop - perhaps increasing the rune cost of the selected tower in exchange for a preset boost to range, speed, and/or damage. As it is, I've added it to my favorites list and give it 4/5.

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(0)

LoonyLizard

Feb. 12, 2009

Under rating threshold (show) dsadsadsa, you're obviously in need of a dictionary. Defense is properly spelled in the game's title.

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(0)

SailorFantasy

Feb. 12, 2009

Under rating threshold (show) Nice idea, like it alot. But...it could use some small improvements ;) fx: Next Wave button and less Starting Towers.

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(0)

aasoccer3

Feb. 12, 2009

Under rating threshold (show) from what i see so far, this is a good game. excellent concept- fix some things though. as others have said, just gray the tiles out and add a send wave button find a use for money upgrades? make it so you cant place towers on top of one another

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(0)

tuljak

Feb. 12, 2009

Under rating threshold (show) the combat map is pretty useless...

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(0)

Shatner

Feb. 12, 2009

Under rating threshold (show) he didn't spell defense wrong, it can be spelled w/ a c or an s, depending on if you are american or canadian

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(0)

Mazgazine1

Feb. 12, 2009

Under rating threshold (show) its very cool. though I'd like a start next wave button instead of 'click on puzzle screen to start next wave' I want to keep doing the puzzle and I accidently start the next wave.. Just grey out the puzzle section and have a seperate button to start the wave.

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(0)

dsadsadsa

Feb. 12, 2009

Under rating threshold (show) needs fine tuning but is a great concept with moderate execution...4/5

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(0)

dsadsadsa

Feb. 12, 2009

Under rating threshold (show) you spelled defence wrong

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(0)

Sonicfury

Feb. 12, 2009

Under rating threshold (show) good game almost a 5/5 but needs a bit more work 4/5

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(0)

tempus

Feb. 12, 2009

Under rating threshold (show) This is a great idea that needs more work on the execution. The TD side of things especially needs more work, but keep at it and kudos for the excellent concept.

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(0)

Zeshin

Feb. 12, 2009

Under rating threshold (show) Balance turrents and creeps! It's an interesting mix of features - shop and inventory is very cool. The puzzle bit is also good, but that takes alot of focus away from the TD part.

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(0)

pures

Feb. 12, 2009

Under rating threshold (show) oh and you need a button to send the next wave.

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(0)

pures

Feb. 12, 2009

Under rating threshold (show) 3/5 as it is...the puzzle is addicting(I've played puzzle quest for hours), take some suggestion such as mana bonus for 4/5 in a row. The towers need some adjusting and the graphics need to polished. Take care of that and it's an easy 5/5

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(0)

pures

Feb. 12, 2009

Under rating threshold (show) yeah the puzzle is almost exactly like Puzzle quest on the DS...such a good game.

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(0)

Hyppy

Feb. 12, 2009

Under rating threshold (show) A little visual polish would be nice for viewability. Balancing the towers and creeps a bit more would be good, too. There is a ground unit that is a bit too strong, and the towers themselves seem almost random with few functional differences.

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(0)

Podcat

Feb. 12, 2009

Under rating threshold (show) It's great! Reminds me of Puzzle Quest on the DS. You should get bonus mana when you match 4 or 5 runes at once.

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(0)

vesperbot

Feb. 12, 2009

Under rating threshold (show) weird that only one row or column of 3-5 gets removed from the play at any single time... the towers aren't balanced for mana and power, say that lightning tower (18R 18G) seems to be superior to everything else, so I end up with tons of Y and B left at the end. Passed one level, got me to buy 'Eye of Ra'... hehe, 50Y is a good price for such an instakill, but I wonder, do they target one and the only enemy to kill outright? 3/5

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(0)

escorpiona

Feb. 12, 2009

Under rating threshold (show) realy clever , i like the thinking you got. have a mini game to get mana and staff...real cool nice game

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(0)

DonEdson

Feb. 12, 2009

Under rating threshold (show) crap 1/5

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(0)

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