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Although this game is 5 years old and the dev probably isn't looking at this ever again, I'll post it for new game devs anyway.
In a Breakout-style game, penalizing a player a life for losing an extra-ball is ridiculous.
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The impossible badge is actually attainable here. Avoid the extra balls and red power downs. Get the green power ups and don't always go for power, it's better to hit it softly 10 times than not be able to get to the deflection and have to start over.
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how the flipping hell did this game get badges? the controls are sluggish and unresponsive, gameplay is frustratingly boring, the color scheme actually hurts after a while, and worst of all, the symbolism of "this is your ball" being a circle around it instead of, oh, i dont know, maybe making it a different color adds an entirely new level of annoyance to it.
Overall: 1/5. and the 1, is for music. the music was good.
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I like this game's unique concepts among Breakout-type games, but there's too many design flaws that make the game unenjoyable. Multiball shouldn't make you lose a life for not keeping both balls in play. Mouse control shouldn't be a separate difficulty, and the paddle should keep up with the cursor instead of having a limited speed. The paddle should stop when you release the button and not slide like it's on ice. I'd love the game if the wrinkles were ironed out, but they're not.
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I note that mouse controls don't grant badges, neither does hard. Even though both are more difficult then normal mode.
How disappointing.
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It bugs me when games with broken features (extra balls make you lose lives) get badges that make that broken feature all the more obvious.
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Just got the impossible badge and heres 'some tips, avoid any red power ups at all cost. Don't get the Nuke looking power up as it will send in two balls and if any fall = game over. Another tip is to make sure your careful when you hit the white glowing power ups epically in the last 5 levels it can cause some chaos and if your going to make it to 15 your going to want to avoid chaos lol anyways good luck!
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The game sucks, the controls are awful. The whole momentum business on the keyboard controls is sooo bad, you can't even put the paddle where you want it.
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have this music, and have rock music same time, it sounds cool. when i did this i was listening to bleed it out by linkin park and savior by rise against :)
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I got the impossible badge after attempt 8. TIP: Don't get ANY extra balls, faster or slower balls, or big or small bats. In this case, focus on nothing EXCEPT for hitting the ball.
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The "No Orb Left Behind" badge is nothing but a delicacy badge. It's not all that difficult as far as requiring skill, it's just a matter of being very, very careful. Keep that in mind if you attempt it.
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Ahhh this should be easy, I mean it's just like brick breaker except everything is round and red.
*5 minutes into endurance mode* PLEASE MAKE THE PAIN STOP
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My only advice is try to keep your eye on the ball and hit it, not caring where it goes. And try to avoid the extra balls power-up, that makes the impossible badge a lot harder.
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the only thing i dont like bout this game is the pause menu lol... round 14 and it started getting laggy so i paused it and i tried to lower the quality but i missed clicked and i clicked the menu button D:
NOO!