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I give up...completed 70 of 72 levels without losing a life, Chrome crashes and I find that the game hasn't saved itself...why have a continue option of you can't use it?
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"i've got this great idea for a game, it'll be funny, puzzling, fast-paced -- but i have no talent to create a game - so i'll do a platform -- 5/5 minus 1 for jumping
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Great game. More than 5 thumbs up for its astoundingly soft controls: they never disappoint you! Also, the frequent save points avoid frustation and add to the addiction. 5/5.
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gets 100% up to 72nd lvl...
ragee quits after 10mins of getting nowhere
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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im gonna slap the creator of lvl74 and lvl76 with my keyborad, i miss the all no death on all levels beacause of that two no-brainer lvl
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Btw TawStudio, nice job on Lv. 80, only thing you need is Mario Bros. music. You even included the warp pipe from the World 1 - Level 1 from the original Mario Bros. game on the NES.
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Phew, finally managed to beat all 80 Levels without losing any lives. I didn't even have to use the video walkthrough. Great game, 5/5 Stars from me.
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@Coloth: Thanks for the advice for Lv. 78. That does make it easier. Just be conservative when trying, so you don't die. If you don't go far enough, you can easily drop down again and try again until you finally land on the edge of the fire, which is safe and won't kill you.
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@floatereater: Which flame (or flames) are giving you trouble? People in the chat rooms or comments sections are usually helpful, and will help give you tricks for games if you ask.
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Finally. What a hard badge. A Hint: Lvl 78 becomes much easier when u try to land on edge opposite to the upper way to the exit. then just jump over.
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I don't think 53 is that hard to no-death. I think 66 is much harder, just because of that one spring. I hate that spring. >.<
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It wasn't until after I got 0 deaths on lvls 1-72 that I saw it doesn't have to be all those levels... Well, I feel better knowing that I did the impossible.
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Guys... What does level 67 look like to you? To me it looks like its celebrating the 25th anniversary of the Legend of Zelda...
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Almost finished the game last night, opened the game again today...my progress wasn't saved...second time it has happened, really?
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great game, very challanging. 5/5. just one thing: maybe consider adding a "reset mode"? that is, a mode in which the level - including the death count - resets. it could be activated with a button ("r" or something), and would surely make attemting a level 50 times less frustrating :-)
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I'd rather have a puzzle platformer with some puzzles in it rather than simply trying over and over again to get a flawless execution with very flawed controls...such lag!
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There should be a "reload from checkpoint" command so we aren't constantly trying to complete the same levels over and over again by simply pressing 'R'. Great game though! :D
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I'm sorry, but I couldn't get past level 2. The lag was just too frustrating and difficult to deal with. I'll be back if the lag subsides.
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It would be a great game, but the effing LAG ruins it completely. For being this simple in controls and appearance something is definitely up in the code somewhere, if only to judge by the amount of other comments mentioning the same lag. Such a waste.
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Forget 72 levels without dying. There should be a badge for playing more than 10 levels without therapy. The laggy/sticky controls mean I never know how or when the jelly will move - sometimes i push a key, and it barely moves (or doesn't), other times, i push the same key the same way, the jelly goes dashing off. Pretty much uncontrollable :(