Under rating threshold (hideshow)
@Stormdriven......Because some people like my self enjoy games like this. We like a challenge......and if you don't like it move on to a diff game.
Under rating threshold (hideshow)
Great game, but not playing because uses up too much memory or whatever it does to cause a supreme amount of lag :/ Would take way too much time to actually play through the whole thing for me, which is really too bad (Yes, I did right-click and set quality to low). Suggestings for reducing lag: Settings that get rid of fading sequences (the dimming/brightening lights) and getting rid of the slime that's left where you walk. Really wish I could realistically play :(
Under rating threshold (hideshow)
I like this game more than a lot of games on Kong, but one thing I noticed is the surges in gameplay. I have played levels of this game with all three quality levels, and it has an unsteady game flow. It goes normal speed, then double-speed and seems all choppy, then it starts lagging. The game is still a solid 4/5.
Under rating threshold (hideshow)
One thing that really, really, really, REALLY bugs me when going for the hard badge is the "lingering" controls. When you press a direction key he first accelerates, reaches top speed and once you release it he takes his time to slow down again. I know, some people loev it that way, and Super Mario had it to but ever since Super Mario IT FRICKEN DRIVES ME NUTS!!! ALL THOSE TINY GAPS BETWEEN THE FIRE!!! GHAAAAAAAAAA!!!
Under rating threshold (hideshow)
I'm STUNNED. I spent HOURS over three days, playing this game to get the hard badge. Firefox plugin crashed and had to refresh browser. My game is GONE. Where does this thing save to? how can I get it back?
Under rating threshold (hideshow)
This is the only game I have ever played in which lag speeds up the player instead of slowing down. What is going on here?
Under rating threshold (hideshow)
Nice game, but it is so unstable, even on low graphics setting, that it becomes annoying really fast. Speed just spikes all the time, making timing very difficult.
Under rating threshold (hideshow)
Heh heh heh... Makhor, being an invisible assassin, leaves a trail of blood for his slime. Wouldn't want to be his target...
Under rating threshold (hideshow)
I was sort of dissapointed that there wasn't a skin unlocked for getting 3 stars on every level :S Awesome game though 5/5
Under rating threshold (hideshow)
YaY, my well earned badge, got sooooo frustrated on level 42, did not use any fan levels, just glad they're not necessary for the badge :).
Under rating threshold (hideshow)
i refreshed and it showed that i dint beat the green levels (that wasnt shown earlier) and i beat it and got the badge
Under rating threshold (hideshow)
I got to 65 without death on friday, when the game worked fine. Now it is made entirely out of lag and I managed to geto to 71, but it's not doable with the lag :/ No badge for me ??
Under rating threshold (hideshow)
Loving the game. It feels like Meatboy but with its own style and additions to the formula. The checkpoint system might be disappointing to diehards, but it does take away some of the frustration inherent in such a precise platformer.
Under rating threshold (hideshow)
This is a pretty awesome platformer, gameplay like super meatboy is always welcome. In regards to the hard badge, I allowed many deaths on: 30, 42, 47, 70, 74, 76. Honestly, forget about not dying on 30. Didn't see the problem with 53, 71 or 78, but you can die on two of those levels and ace 79-80 and still get the badge!
Under rating threshold (hideshow)
I love this game. An easier version - but no less enjoyable - of Meat Boy with a creative style. I am still working on getting no deaths in each level, which is a fun diversion, if a bit frustrating at times. I would like to see an option to take out checkpoints for those of us going for perfect runs, so we don't have to bother pressing "r" every time we screw up. An option for lazy people, I'll admit, but I would still like to see it.