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shit game, no lie,......
1: big things do NUTHIN and serve no purpose other than to waste money,
2: small towers get hit once and explode
3: at one point the missle towers blew themselves up,
4: a real "WTF?" moment every time you look away for a SECOND and back only to find that EVERYTHING including the big piece of crap has been destroyed
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Complex and challenging, with decent sprites and sound f/x. The minimap does take some getting used to, as does the scroll function. The one sticking point for is how, in the vastness of space, a missile is able to track an asteroid tens of thousands of miles away, yet isn't sophisticated enough to avoid friendly vessels. Also, I was looking for an upgrade feature for the various turrets, but couldn't find one. Oversight or deliberate planning? Anyways, for now, My Rating: 3/5, with hope for future improvements.
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Well the instructions tell you flat out the big thing is just a shield and cannot fire. Then again, that makes no effing sense as the other choices are too weak or blow up everything you own. See no point to this.
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This could be very good, but friendly fire was a bad idea for this game. The large units seem to only work as armor as well.
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Too easy game.. with a combination of laser and turrent towers protected with the third tower..
To make a better game longer vision it would be helpfull and other towers such as solar lasers
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Good concept, but needs a few tweeks. A zoom (or anti-zoom) would be nice. As would a way to upgrade towers, or at least have some control over what's happening on the field.
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I was unable to figure out how to get any bastion to fire. Do they actually fire? Or is their purpose just to be hit by the rocks, as a VERY expensive mine? Either way, its not an intuitive interface at all
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Defenses are awful... Rockets are friendly fire, big ones do nothing, lasers are too weak. Turrets need to lvl up and fast!
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not bad... the screens a little too zoomed in for my liking. and it could use a small pause in the beginning of the game for you to set your defense.