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I didn't really like this game that much. The controls were bad, as it is far to easy to jump twice or accidentally fall off a ledge from sliding a bit too much. The music doesn't really fit that well, in fact, I flat out didn't like it (muted). The blocks sometimes don't fall down in a straight line like you want them to, just because they hit a stray pixel somwhere. To top it all off, NO R FOR RESTARTING A LEVEL! I know a lot of other people have complained about this already, but that's because it's very important to do so!
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Uhg, wouldn't be so bad if the little guy didn't control like ASS! Jumping twice from one press or not jumping at all. Hitting the side of a block as if it had an over hanging ledge. And I keep pressing space to jump and instead get a useless pause screen. Well, useless until I realized how often I'd be restarting a level! 2/5
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instead of a wlakthrough how about a slow down the cool aid at the bottom of the screen button? or at least a bucket?
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Wow this is the worst game ive seen in months, lucky jumps after 20+ jumps then I need to make a blind leap....1/5 BORING and not well thought out.
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4/5 for the strange controls of the "bean." Otherwise, great game! I particularly like the creatively modeled levels.
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The last level is WAY to ungodly hard....to have so many points where if you make one very slight mistake. For this reason and having to spend over 30 minutes on the last level alone and still having not beat it, it dropped my rating from 4 to 1!!! Just way too frustrating!!!
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Gotta agree with the other commentors, the game-play is REAL clunky. At first I thought this would be a nice puzzle platform game, but what it has in ideas is lost in execution. The game is just frustrating (more so than most platformers, which I generally find frustrating). Double-jumps are a major pain, and some of the levels are way too long and one slip (due to said clunky controls) is a complete waste of time. Not even going to bother for the hard badge.
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I can honestly say that I didn't enjoy this game. In addition to the loose controls, lag, and lack of hotkeys, many of the levels require such precision that it puts meatboy to shame. You hit one pixel on the corner of that box! Start over!
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levels like 21 are stupid. such a waste of stupid time. even after watching the walkthrough i still cant get past it. fix the physics so it isnt so damn impossible
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Only things I can think of that would improve it are hotkeys for next level and restart. Great game, loved the original and loved this one. 5/5
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On level ten the box should not fall quicker than the player... the surface area would slow the box down more than the person, and only by a little (there shouldn't be any noticable difference really). Ironically the title of this level is "Newton" even though the physics in this level defies his second law.
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It's a very good game with a interesting concept, but... I noticed the physics are pretty broken, like stop running by jumping, jump sometimes randomly and some others (also lagging on the lag)... Too bad, it's a amazing game, congrats, but some broken physics may take a little repetitive... 4/5
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This like more an momentum freaking annoying agility game than a puzzle. Puzzle games we need to think, don´t try ten times to correct pixel-precision locate bricks, like some levels.
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This game would instantly be ten times more fun if momentum was eliminated. I don't care if it's realistic, momentum makes platforming freaking ANNOYING
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Cool concept but poor implementation. A restart button/hotkey is a requirement for puzzles - it's like the developer hasn't played a puzzle game :/
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hmm. i've got the top hat.. i've got the stick.. i've got the monacle.. now only if i could have a fancy moustache to go with that :)