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Also, Challenges 2 and 4 are awful and cheap. The second one takes FOREVER to complete because of how much health the enemy has and the fourth one has a shield that the opponent never hits because it's always either too close or too far from range.
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I echo what most others have said: the control scheme really is terrible. Clicking twice to move robots would've been far better than clicking and dragging. I know it's supposed to be strategic to use it, but it feels better to just let the robots do their own thing most of the time. It's a cool concept with a sleek interface, but it needs way better controls and AI.
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Challenge 2: Evasion. Try to run in a CIRCLE as much as possible, with some luck you will be successfull.
Challenge 3. Bishop or Pawn first.
Challenge 4. Notice the dragon's weapon has a minimum range of a least 1 bot. So if the shield sticks to it, it is not within range. Let your shield follow the dragon and make sure the shield is in range when approaching it with maximum shot distance for the sword.
Challenge 5: Run along outer edge. Should be easy.
Challenge 6: Keep the soldier between the medic and the commander. Easy as well.
Challenge 7: 1 to 1. Wait.
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Please dont make challenges based off of inconsistent and random AI. Its the reason this badge only has 9000 awarded..
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Challenge two needs to be a tad bit easier. maybe individual bots losing health if that particular bot hasnt reached you in a while rather than if one single bot hits you all of their health stops falling. I can manage the 4 enemy bots but its near improbable with the speed that your little puppy moves.
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That moment you realize this is the third installment of the series or the developer just decided to put 3 and the end of their title.
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Challenge 4 was so much easier once I gave up on controlling Sword. (The sniper weapon has a minimum range, too close and Dragon will stop targeting Shield; It will still shoot at the closest enemy when given a choice. The enemy AI is set to "Wander", so it just runs straight until it hits a wall.) Just have Sword set to follow Shield. The trick is to run parallel to Dragon's current path at a distance, ensuring Shield is in range almost the whole time. This means Dragon is already shooting Shield as Sword followed behind. As Dragon walks past, curve Shield around until it's perpendicular to Dragons path until Sword stops shooting. Disengage Shield from Dragon's range and Sword should safely follow. Set up for the next pass as Dragon is spinning around on the wall. Its ok to make a few mistakes. Good luck.
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I would rate this 0 if i could. As many others have said the controls are beyond bad. The fact that there is level that depends on those bad controls is unforgivable. Friendly AI refuses to attack The Dragon, while enemy AI ignores the supposed "distractor". That on top of strange AI behaviors and bad balancing make this game more a chore. Madagascar was more enjoyable.
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Congrats on beating career mode. Here is your reward...equipment you don't need any more for career and can't use in challenge.
Thanks?
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The weight limits are the one thing this game should go without. Then it'd be a fun progression based game and not a slog of having to do math and save old equipment.
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go to challenge mode and do Hammertime, just let the bots kill each other, rinse/repeat while you do other things elsewhere. Badge done, trash game forgotten.
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Go here seems a pretty simple command. Follow this one is also simple. So what the hell? Where in tarnation are you guys going?
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ALWAYS buy guns with range as a priority. it helps when you can't control the bot. It's easier to stay out of reach than to stay within reach.
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Challenge 4 wouldn't be so bad if they didn't have an inner range limit. Either my shield is too far or too close. It's even worse after the sword is down... takes forever for him to kill the shield. Restart/Retry button please?
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Why do you have that shake on the text when you select anything very off putting. Also the the mounting and unmounting is a little buggy. Sometimes it doesn't allow you to select it.
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Now, as the end of my mellow grind through campaign approaches, a glance at the title list of my robosquadron cues me that the multitude of hours spent pimping arena sport has drawn me crazed. (..partake a facepalm with me..: ELECTRONE SWARMEN, THE EXCLAMATOR, SEKS ELECTROCUTED, DR. ELECTRODE, BUMPERSTICKLOGBERT )
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Boring Arena 3: repeat the same boring 1st arena multiple times for cash to buy 3rd robot to beat 2nd arena... Need a speed button.
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Even if you get tell them to follow a certain enemy they still shoot whoever is closest, that means double teaming bots is almost impossible.
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why luck luck and just luck based game has badges ???? who can control em here and how on earth ... this is made to brake computer mouse and other components or to say incomplete TRASH part 3