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its a great game and all, but it could use a few minor adjustment like when i was playing a the 4 level, the bomb sent me farther the second time then it did on the first try but i still give it a 5/5
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I like it, but th level with two thin platforms and the tiny goal block in the middle, it won't move at all, so im quitting... too bad man.
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stuck on 13. can't tell if the big thing with the dot in the middle's a paddle or just a wall to make it impossibibibllle.
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awesome puzzle. although, I don't get why you give timers for the bombs (except to tell when they're going off...) 4/5
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larrytapowski,
Hi, you could use the walkthrough, if you're stuck ( http://packed.com/games/cubic-disturbance/walkthrough/10 ), one of the possible solutions to this particular level is the following: http://i42.tinypic.com/2e5k4ya.jpg
Lorezon,
Hi, thanks a lot. I probably know what's causing the problem now, will try to fix it shortly.
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It's working. . . better. . . now. But on level 24, I'm still having the three boxes on the left reset slightly lower each time (they drop for about a tenth of a second before "locking", and the new position becomes the default for the reset)
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I updated the game. Could anyone please be so kind to check if the bug's still there? Unfortunately I failed to see it with my own eyes no matter how many times I tried, but I think I know what could potentially be causing it. Thanks.
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Thanks for taking your time to leave the feedback, I really appreciate it! I read every comment carefully, and I'm currently trying to fix the problem some of you mentioned, I hope I can sort it out soon, but to be honest I've never really noticed it before despite tens of hours of beta testing prior to releasing the game. Anyway, please keep the feedback coming, I'm really interested in what you people think of the game.
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Love the concept, but it could have been executed a little better. And like bob said, it's not the engine that's causing the block to take a different course after you reset. I'm guessing this is box2d, and it wouldn't mess up like that...
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I've figured out that the problem with this is not the physics engine. The problem is with the reset. Blocks sometimes do not reset in the same place, thus altering the block's entire course. This could easily be fixed by getting the dev, timstd to fix the restart button.
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How does moving a bomb that explodes at 9.9 seconds have an effect on _the physics before it explodes?!?_
I'd have thought that I could move bombs around willy nilly and not effect the simulation until they blew up, but no. I had everything perfect except one bomb, so I moved it over. The next run is different enough that I didn't succeed: the bomb should have thrown a block into the (unbombable) target block, pushing it to the ground area, instead it got flung into one of the teeter-totters pieces.
WTF.
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Block positions aren't constant during setup-phase. Sometimes, resetting a level will lead to having the static blocks still moving.
Other than that, LOVE the concept, great game!
Giving it a 5/5 because I'm certain you'll fix the moving static blocks bug soon enough.
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Physics engine doesn't seem to be terribly reliable. I can run the same exact setup multiple times, and each time get a very different result, making it hard to refine a design.
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Everyone, thanks for your feedback, it's much appreciated! There's, in fact, a level select option in the game, I'm terribly sorry I didn't make it obvious enough how it works. You actually have to click on the circle on the level select screen and choose the level you wish to play. I updated the game and hope it's a little more clear now.
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I got pretty far and had to leave. I couldn't get back to whatever level I was on before. I do love the game but a level select is a must.. Thanks