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For those who are stuck in a particular mission such as Mission 10, check the video walkthrough at http://ayumilove.net/the-last-shelter-walkthrough-guide/
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To be honest I feel like the effort on this one was nominal, at best; the weapons aren't thought out very well and the creep waves are just ... well, kind of generic.
That being said, I also think too much time and effort were invested in how to make the game as difficult as possible, which also seems counter-intuitive.
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good start, but needs work. easy shouldnt be this hard for one thing... interface needs some work to. and upgrades need to be worthwhile.
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Overall awesome tower defense game. However, is lacking a few things that would make this a top game:
- hotkeys (speed up, repair, upgrade, missile)
- repair all button
- upgrade system needs to be more elaborate and effective
- gets too difficult too quick
- diversify the turrets more (turret 1 can be split into two upgrades)
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needs some balancing, but then has great chances to be badged. @previous questions: notdoppler sponsored this game and toffegames developed it.
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There's an annoying trend in these style games; 'put the locations you can build on in the most awkward places.' Makes it too much of a puzzle game with only one solution, and having to repeat over and over until you find that solution.
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would be better if you could go back and play levels after you unlock a system upgrade. MOre robust upgrade system would be good as well. Otherwise it is a nice concept and fun game.
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great game, I like how a game with so few towers can offer so much complexity. speeding up the game isn't a huge problem for me, but I'd like to have a "call waves early" button that I can toggle on/off, which calls waves as soon as they appear. repair all would be awesome, as well as apply shields to all damaged towers, say damaged by more than 20% of full health, prioritising the most damaged. upgrades could be expanded, but that's just adding to something that's already quite satisfying.
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Currently it's only a 3.5/5 game; with better and more upgrades, a x2/x4 on/off speed button it could easily be a 5/5.
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Ok, I like the game and the difficulty feels right, but imo it's got some issues. First off, you have very little freedom. Every level feels like you have to do it the way the developer wants. It's bad enough with limited spaces to put towers, even more so with energy makers since they require special spaces, but on top of it rather than giving options as to what a gun targets first, it just targets the unit it specializes in. So for example there may be a big scorpion guy with re just barely in range. That sort of works out for medium guns and up, but with smalls that means a single larger enemy can totally screw you up if it slips through with even a sliver of health. That only further kills any illusion one may have of actually being able to develop a personal strategy. Continued in next comment...
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Areas for Improvement:
- Tower placement options are too restrictive. It's a bit annoying struggling to hold back the alien hordes by constantly repairing (or selling and rebuilding) 7 towers, even though I have enough funds for double the number of towers, because there aren't any more slots to build on.
- No options to change target priority for towers (i.e. First, Last, Strongest, Weakest, etc.)
- No upgrades for damage, rate of fire, shot speed, cost, etc.
- No splash damage for explosives.
- It would be better if the x2 speed option was a toggle rather than a 'hold for 2x speed'. It would also be good to have a x4 speed option.
- More upgrade options / differentiation between towers would be good (i.e. regular, splash damage, area effect, slowing, persisting damage effects, etc.)
This first 2 issues listed above are, in my opinion, the biggest areas for improvement in this game.
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To those who are confused: not doppler is a publisher/sponsor/game hub, like kongregate is. Saying not doppler made the game is like saying that kongregate made every game here.
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While I'm sure this comment will be pushed down the page relatively quickly... I see a lot of people complaining about the difficulty. While it's maybe more difficult than some tower defenses, you can take advantage of the mechanics in this one. MAX the sell value upgrade. This gives 80% of the tower cost when you sell, REGARDLESS of the tower's current health. Thus, you can tank things by insta-rebuilding lvl1 tower, and selling right before it dies (for 20per tower). Then keep in mind that, early on, just getting low level towers is best. Only upgrade when you're out of useful spaces, the efficiency of lvl 1 towers is higher than their upgraded forms.
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You should make the mini gun turret AI shoot at the strongest enemy first. Why you ask? because my turrets will be shooting at little scarabs while being murdered by giant scorpions! That's why!
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Such a promising game when I first started, but by mission 5 I was starting to become annoyed by the game's flaws. Restrictive tower placement, selling a tower at 1% health is just as effective as selling it at 100%, upgrades perks that are largely meaningless, poor tower targetting, bad introduction of the rocket tower (seriously, it's good against mobs and rather than showing that off, you had the enemies spawn so spread out that the rocket tower can NEVER get 2 kills with one shot?)
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super great game - ashamed too say that it's too difficult for me thou ... ; just some better upgrades would'a done the trick ^^^
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TIP: If you sell a unit before it reaches 0 hp, it will not count as a destroyed unit. (For those who are aiming for medals at harder levels).
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Nice graphics, like the creeps, pretty decent level design. But nothing new really, and the balance is horrible. Some levels are super easy on Ultimate mode, while others are super hard on easy mode. Why have a star for 100% health when a single creep on the last wave kills all your turrets and destroys your base? I'm looking at you level 6!!!
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Really a loveley game, needs a bit more diversity / difficulty and a auto 2x button with a 4x button you need to hold
Extra star awarded for beeing able to chose sound mode before the 1st sound is played i really love this - should be that way in all games
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MUST add target priority for the towers! it's kind of stupid when you have 10 max upgraded towers and they mostly shoot the same target, which only needed 1 shot to be killed, or towers shoot something far away on the other path, rather than the creeps in front of them which start destroying them. It's annoying.
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I generally like this game. I think it would be more interesting if there was research that upgraded the weapon types - something requiring the player to make a decision about specialty (like choosing between faster fire rate and more damage).
Also, I can't agree with people who want the speed button to be toggled. If I'm doing things in the game, I want the game to be slow. And if I have nothing to do, then my cursor may as well be over the speed button. Toggling would just complicate things more.
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What a clever TD! The ultimate secret is to sell your towers right before they die, then rebuild them! .... wait no, thats not clever, thats retarded.
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Nice game, difficulty level seems pretty good throughout (even with forcefields at chokepoints, getting swarmed is dangerous). The upgrades being kind of bad means you have to really think a bit about where to put which tower, you usually have to use all the slots in a given cluster and not just upgrade one or two towers a bunch of times. The repair mechanic is a bit annoying, hopefully a future version would have a repair all button or a repair toggle that automatically starts repairing stuff when it gets damaged (I get that having to click increases the challenge, but there are better ways to do that too, I'd imagine).
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changed from 3/5 to 4/5 once i figured out how great the level designs were towards the end... challenging yet easy to see what needs to be done ^^
Toffee Games: You are amazing at basic level and graphic design... truly, but the lacking RPG elements prevent you from a 5/5 from at least this player, i implore you to get together with another programmer where a level up mechanic is his expertise, because you will have a truly amazing game
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@Joseh123 It's not in anyway like kingdom rush, literally. Like literally the only aspect of it being related is that it's categorized as a tower defense. I mean there's a rechargeable spell but tons of games have that, it doesn't make it a copy of Kingdom Rush. Ignorant people these days.
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So the only difference between normal and ultimate is that the support abilities are locked? Let me select ultimate right away, instead of having to beat every level twice.
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I like it but I don't understand why the upgrades don't carry through to the next lvl...when you open an upgrade you should be able to use it on the next lvl's