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Glad I finally got this game completed. Tedious to do, though. I kept thinking, "God, when will this game end!?" 3/5.
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CAN maybe there be an explaination of WTF I am trying to do here? I finally figured out that the white baubles turn upside down and become suckers... but does the color of the feed even matter? Doesn't seem to. Why are fish spinning away? Doesn't seem to hurt or help? I don't get it.
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So many people complaining about the Anchor/Volcano level. A quick glance at the Best comments will solve your questions. In case they change in the next 6 hours, you drag the plankton to the vent on the side of the volcano to change their color.
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Same problem at the anchor. Blue plankton only and it wants everything but blue, so I can't make any progression and got stuck at the same spot. They combined an slow, boring game, with the chance of being broken and impossible to finish. Real winner of a BotD here.
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I got to the part with the anchor, vent, and octopus twice now. The game lags too much and I can't click on the octopus in time. My computer is about 8-9 years old and I find the game unplayable.
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I played this game for the Badge, especially since it was made by the same people who made "Anika's Odyssey". Though this game wasn't quite on the same level as that one (not a fair comparison though, IMHO), was a little tricky at times (*HUGE* "Thank You" to LWMN for the tip about that one level, by the way...I was afraid the game was broken there! X-D), and is actually way shorter than I thought it would be, it's not bad. :-)
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Got stuck at the anchor level because all that generated were red, orange, and yellow polyps, but only blue plankton. Didn't care enough to start over and see if it was playable another time.
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This is a fun game, but I thought it was sort of a bad choice for BOTD because it has too many issues and not enough clarity
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For those struggling to get enough plankton for the corals to grow, you can click and hold and touch several zooplankton, then drag all of them (preferably the same color) to the coral that you want to feed and grow. You can also fight off the enemies that eat your coral by clicking on them.
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Could have been a cute game, but the mechanics are wonky as heck. You can't fine tune what you click on in a crowded area, there are no instructions so you're having to guess at what you're supposed to be doing/mixing, and finally, the lack of area to put anemones adds to the unpleasant tedium of the game. Not worth the achieves.
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Broken last time it was on badge and still broken now. Last time memory issues gave it steadily increasing lag which I fought through until giving up on the last level twice, this time the plankton do not appear. No save function means that refreshing to clear memory brings you back to the start.
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you have to drag the floating corals to rocks to set them, then drag plankton to the new corals to grow them. the corals are the things that look like jellyfish if you didn't already know.
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Game is nice a cute, but a relaxing mode (less or no enemy fish) would be nice. Aquarium mode gets really frustrating since you quickly end up with a pair of those big round fish who just won't go away for more than a split second no matter how much you click on them... I only have one mouse and if they constantly have it busy I can't build reefs at all. ^^;;
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It took me 67 minutes to beat. The trick with the coral is: field one type at the time. For example, if you have a flock of over 9000 (!) blue planton and one red one, the blue coral will just flash red to them and waste your blue plankton, yes: just for that one red one. Even fielding one blue one at at a time and feeding it to the blue coral gets you done faster than big flocks with at least one wrong planton. Another trick with the big flock is to let go near the target coral and feed it the correct plankton, even one-by-one is good. Follow the color codes of the game like a N**i or it will grief you to death and mess up your mental health, your wrist and your will to live. This suicide hotline was brought to you by the depression drug Prozac - "Kaleidoscope Reef for your depressive future!"
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Hey Trickysheep if this is your standard for for game quality then do the gaming community a favor and stop making games immediately and choose a new career that has nothing to do with electronics like Amish wood working.
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The badge of the day is not worth it. Takes forever, is tedious and if you return to menu you have to start all over again. The game simply is not fun.
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I feel like it could be a good game, given that things were more clear: we never know what we can interract with -wich can lead to some frustration (like the volcano level and the whale level), we don't really know where we can put our corals and where we can't, and we don't know wich fish are "nice and decorative" and wich are "mean"...
So, put some explanations in the start if you can't find a way to do it in-game and it should already feel better.
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okay who care about dum fish teir only mean to evrywan all te time i wana drink water and ting but ten tey say no we gona drink water all te time now and ten tey jump in water and drink all te time and i cant drink noting nomore and i cry :( so i dont wana be dum fish
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WORST controls ever! also who needs a tut, right? I seriously dunno what are some people thinking when they call themselves "game devs", it's not just about fancy colours and moving pictures.
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Pretty easy game, went to aquarium mode and come on, could there not be a 'no enemy' code or something. Repetitive clicking on fat fish is annoying
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A little tedious, so here are some tips (possible SPOILERS)
In general, if fish give you a hard time, click on them. For the level that needs you to click oysters to generate planktons, it is easier if you place the coral in the positions where the same coloured plaktons will go to later. Place similarly coloured corals together, and all corals as close as possible together
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Nice game concept, and it was rather fun in the first level or two, but after that point, the levels begin to get really tedious to the point where it almost feels like a grind. 3/5 stars.
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smaller plants need less foods. sometimes stick some food together is also a good idea, even before "the plant" is born.
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avoid lag? : make this game the only browser tab open. and for those that think the game is too tough: avoid oil hit all the nasty enemies of your reef building , get the right sort of bacteria colour to match. on the last level: even oil shot directly at your plant can be intercepted and hitting the coral eating creature here is more important: he eats finished plants.
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Got to the 4th or 5th screen, it when moving between levels it didn't scroll far enough for me to actually do anything.
I hit quit to reload the reef, and was happy to learn this completely restarted my progress. Glad to know quit restarts the entire game not just your current reef .... :(