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Part 1 : As soon as i saw Nano Kingdoms 2. was a straight 5/5 for me. addictive and fun game. Tip of the day : Magnus Steelblade is OP. Once u unlock that hero, its a easy run all the way to the final boss.
Guide to finish final boss around 5 mins :
Use your starting resources to max your farm (lvl 3), Lumbermill and foundry lvl 2. Max your castle to lvl 4, Max stable to lvl 2, and magic academy lvl 1.
Now start preparing some troops to counter the first wave. Build some horse riders, 1-2 healers and normal troops. Use Iron skin to boost ur def in every wave.
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double attack speed, halve the damage. it's super annoying having like 20archers near the enemy's castle and almost never attacking the castle itself because they all shoot at the same time and overkill a single spawned unit, and by the time they they're ready to attack again, another weak unit has spawned and it takes forever to destroy the castle.. either that or just make units smart target so that they don't overdamage wasting attacks on 'killed' units..
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basic strategy for every fight that starts you out with resources maxed out: buy all towers, max lvl farm, steel mine and wood cutting. Get all your basic 3 buildings and a level 2 castle, play defencive untill you have everything fully upgraded and then charge all at once. Never let me down.
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Need a way to count the number of each individual type of troop that you have (# of healers, # or soldiers, etc.) So I can plan how many healers to recruit strategically instead of spamming the "Healer" button every time I don't see green numbers. Also, it'd be nice if you could see the number of the enemy's troops, too.
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Really, really needs to allow us to queue our unit builds. Clicking one unit at a time and waiting... and waiting.. for them to restock is tedious. That having been said, awesome game
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Arh well, played for a little while but quite a few things started to nag me rather much... I would prefer some global but expensive upgrade in-combat to expend resources when I get to amass them through my units not dying for long periods of time. I would love a global upgrade tree, or levelling tree of sorts where I could choose between certain upgrades, remember to keep giving the players a choice instead of giving them access to it all at once since that usually gets boring. You can restart the tutorial, but it works rather silly (and there is no warning that is the tutorial mission), you cannot exit the tutorial once you mistakenly restarted it, and the description doesn't change if you chose another hero for that mission. Seeing the enemy mana would help me make tactical decisions since I would know when he would be able to cast that area damage spell.
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It takes way to long to break the other castle. The enemy can just build 1 unit consistently to delay breaking down the wall, and use their super duper power or something.
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Chose the titanic skilled guy. Whait for mana, upgrade the horse-man and healers, rush with the giant horseman and healers and the useless minios gg
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Anyone a strategy against the blue wizard guy please?
He comes with a bunch of riders and wizards right in the beginning, when I only have my first buildings
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Not bad, but just seems lacking anything that makes you feel invested in it as a player. Each level is just essentially a repeat of every other level from a player standpoint. Sure the special abilities change, but that's all...it would be much better if you could customize your playing experience through upgrade, or something of that nature. As it is right now, the first part of each level is identical as you repeat all of the building of your 'base' every single time; which gets tedious & monotonous. That being said, it's still fun-ish, but just lacking that special something to keep me interested in the long term. About 3/5.
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I found later levels to be really difficult, not because it was hard to get large armies, but because I would get a large army, basically won, but not be able to do any damage to the enemy castle because soldiers would be coming up right in between when all my guys shot and when we killed the last guy, and because they all attack at the same time. This makes it nearly impossible for me to win, aside from the rare shot I get off after using an ability. If you could fix this somehow, that would be great. Other than that, a great game so far.
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someone probably already mentioned, but crossbowmen show incorrect resource type requirements. should be metal instead of wood
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5/5 favorite right off the bat. My only complaint is that I'd like to see the accurate stats of units so I know what I'm getting off my upgrades or exactly how much 15 damage means.
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Akatash is correct, i have been assaulting a castle for 4 minutes and because i have too many healers i have not lost a unit nor dealt any damage to the castle.
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How to win any map: First always get every income upgrade and as many towers as you can afford. Then save your money and get all castle upgrades also. Then save your money and unlock your strongest units and upgrades. After everything is maxed spend all of your money on building strong units and take the enemy base all at once. The key is until the end do not build anything but 1 villager at a time when being attacked. As long as there's 1 unit up the enemy will only attack him and not your castle. While they're focusing on him the towers will take them out. If they send units with a higher range than your towers like balistas get a knoight or 2 and go into attack mode til its dead.
+ this if it works for you!
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Eh, 23 mins on the last level, and I quit out of boredom. If 38 healers can't support a giant elephant, then you obviously don't know what a healer is.
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I keep ending up with max upgrades, max units, just sitting on the enemy castle, killing his units 1 by 1 by 1 by 1 by 1, never getting a hit off on the castle. The enemy sustains this forever, and the round never ends.