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Great game. You fixed all the bugs that I saw in the premium space and now you have a excelent game. Continue in this way you are doing funny and great games.
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Some things still missing:
- spellcheck (just one -- mysterious, not misterious ...)
- The "defend" button doesn't seem to be that well named -- "Retreat" would be more accurate. I don't see my units stand their ground and defend, they just run away towards the castle ...
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Great game but wish you weren't rebuilding your entire building structure each level. I think the game would be better if those buildings continued to grow through the levels so you felt a sense of truly building something over time and not rehashing the build barracks, now build ..... etc. etc.
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I'd really like the ability description boxes to be simpler or a least smaller in size. They are a pain to read right now and sometimes I just give up on reading them altogether. I'd like to see a larger difference in units, as of right now there is only one strategy that has results, which is to wait until you have a nearly full army. If there is one thing that I'd like to see added, it would have to be natural bonuses that come with individual commanders, as in "Archer's attack 10% faster" or "Units cost 10% less". I'd also love to know if the villagers are actually saying something or just gibberish, but that's a personal interest.
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Trutruka, you've produced an amazing piece. The game is (in the best of ways) cheesy yet cute, and I love those two traits. From the war cries to the main characters, this is truly the most adorable, and because of that maybe the most unique war game I have ever played. Pat yourself on the back for a fantastic job.
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Great game, the graphics are pretty good. Hotkeys would be nice as well as being able to kill one of your soldiers. For example when im stocking up to go take out the enemy, i'd like to be able to take full health soldiers rather than ones with a quarter or a bar left. But it's fun, and still has potential to get better. Storyline could go a little bit more in depth as well.
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Game is nice. I like the graphic styles, the feel of it and... I guess thats what it comes to: I like it. I want to love it, it could be love-worthy, but it isnt yet. You use the same strategy, turtling and gathering early and then pounding through people with horsemen. It galls a bit, with them starting with all their upgrades. The storyline... rlynaow? I almost feel like the two sentences of storyline per battle are a detraction. Make it less of a "oh, you beat me up, now i know i was betrayed!" Lastly, fix your grammar please? Little things go a long way. And perhaps if you made some way to permanently improve starting conditions? Achievements, stat points, level up? Even if you need to spend them to unlock certain buildings. Also: make archer benefits have effect on your defensive towers. That way there is a reason to build them. As short as it is and with these weak points I'm torn somewhere between 3/5 and 4/5. It should be a solid 4+.
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A nice fun game. Shows a lot of promise and I think you did pretty well with it. Here are some things I like and some things I suggest you fix or change:
-spell check your work; in the intro you misspelled mysteriously
-crossbowmen move and reload to fast. Typically crossbowmen move and reload at a much slower rate than bowmen, but on the flip side, they are usually more armored and deal much more damage.
-enemies starting with more resources and a hell of a lot more advanced bases severely offset the balance of the game.
-costs for buildings tends to be expensive
-the story is sorta shallow; add more depth other than "oooh alexander betrayed me yada yada yada..." its very bland and doesnt really add depth.
-some sort of background on each 'hero' would be nice so we know why what alexander did to them affected them.
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Just upgrade Farm first then upgrade Foundry and Lumbermill. Uprade Build only Barracks and Stable. Upgrade Turrets and Castle. Then build Stable and Barracks and only use the upgraded Rider and Warrior to beat all levels. Don't waste any resources on upgrading anything else and just buy more Riders and Warriors.
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I LOVE THIS GAME... but it maybe needs to be a bit longer and with 2 story lines were your the joker that would be cool
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This game is really great. Hot-keys could be added to the game. Maybe allowing the player to choose which numbers or letters on the keyboard for troops, buildings, etc. Also, as Werltiq commented, the game is quite unbalanced. Leveling it out would make the game a lot more defined. The graphics and the over-all the game play is just magnificent; wonderful game you have here. 5 stars.
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Great game. One suggestion I have is to show each spell's effects in a more concise manner. Maybe instead of using words in the info, you could use more numbers to show what is increased or decreased.
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It's a pretty nice game. Reminds me of Colony a bit. Although it really should be more balanced, since the enemy always starts out with everything already build and you need to start up from scratch mainly.
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Can you make keyboard shortcuts to the game?
1-6 - units
Q - Spell 1
W - Spell 2
E - Attack
R - Defend
And i recommend flipping attack and defend buttons that would be more logical that defend is closer to our castle.
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Unit upgrade prices sometimes show the wrong resource icon. I noticed this with the upgrades on the bottom left, but it's possible that others do it too.
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Several minor spelling and typographical errors, especially in the introduction. (This kind of thing can put people off before they even start, so it's probably worth fixing.)
I'd like to be able to see what mix of units I currently have deployed. In the thick of battle, with lots of guys dying, it would be handy to know which units need replacing or which units are being killed too fast to be worth redeploying.
Other than that, a solid game that's fun to play. I haven't run into any of the glitches mentioned by others.
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Along with person under me: http://pastebin.com/QRPYx7HY ; Incase you don't feel like coming up with the simple code yourself
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Kinda nice game, very unbalanced though. Goal of the game is to reach 'critical mass' IE your army is enough bigger than enemy army so you beat it to the ground without any big losses. After that you won. Hardest levels are the ones in the middle of the game, when you yet have too much starting resources. Last level and second last is the easiest level save for like first level.
The shark or the iron knight is probably best, shark because he have freeze which makes beating enemy army without big losses easier and thus reaching critical mass easier. And his ultimate kills everything and gives you some extra time to get more units. Iron Knight because the ultimate gives you extra super units which gives you half a critical mass.
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It would be nice to have some sort of visible indication that the spells had finished cooling down. Like maybe a flash or a sound, or both?
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Great game. It is very fast. The magic and design is great. The last level was really hard but in the good way. 5 starts.
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Sure would appreciate a way to differentiate between mine and the enemy's forces during battle. The life meters obscure too much of the action.
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Everything that has been said so far has been spot on...except, instead of either a speed up option or pause when clicking off screen, do both. The troop movement is rather slow (minus any buffs) and for those who may be chatting with friends (or telling off the trolls), it would be nice to have both speed control and the pause.
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I think maybe there should be an option to make clicking off of the screen make it pause. I use the chat alot, and this game (I think) would have supported it nicely. Or at least add a speed up button :o