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really nice game, but population is too small and needing rocks and crystal for building units is just stupid. Money would be enough. too difficult to pass level 4!
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i like the idea of the game, but with a slow reloading catapult, and a tank that doesn't even harm anything i have to rate this only 2/5
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and finally, whenever i summon a tank, it just passes throuygh everyone, and never kills any of them (maybe that's just my comp lagging though)
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oh and also i like the idea of the dig trap. try to make it so other units have lil specials like that. but the dig trap is kinda useless considering the slowness of the cata. also units after they attack pass eachother way too much. u need to make it so they fight to the death cuz units like the knight are useless. im not sure if he does damage when he passes by people but he just runs to the end and thats it. also u need to fix the end of the battle mode. after the first or second village it always ended at 2/3 and always ends before i kill everyone. also since battles require sending tons of units and theres a small pause between units being send u really need to up how many units can be bought and dont put limits on the good units or at least make the limits higher.
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maybe this is my comp lagging.... but even when there are still enemies left on the screen the game will say they are all dead and leave the battle :(
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lovely game.2nd best ive ever played.in my opinion,nothing wrong with it.its one of those games thats only been realeased and has been checked without ppl getting angry with things.however,4/5.after 2 times of killing the first boss i won.but the game got boring after that and so i left the game.nonetheless this is going straight to my favorites :) nice work tt
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games pretty neat cept stone is way to hard to come by being that every troop needs it. i spend all bonus points on stone every turn and still can barely field any thing but basic troops. for crystals being the (rare) resource i hade over 3000 at the end of the game. i think catapult needs seperate upgrade besides a general next better one which is wierd cause the damage goes up but the cool down between shots increases alot. I find that elite units just dont cut the mustard against even basic infantry army units basically just to stall for catapult shots. but all in all i did enjoy the game 3.8/5
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i agree with disturbed gregg its too repetitive and it becomes boring after awhile, would it kill u to add more features? it seems like a epic war copy and fail no offense
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whats with the elf archer. she just shoots off screen. does she even do damage to anything? also u really need to fix the reload speed of the catapult. its suppose to get better as u upgrade it but when its maxed its almost useless considering it takes more then one hit to kill most units and it takes 2 seconds between shots. units almost always get to my wall. and u really need to add more all around upgrades cuz i maxed out everything before the middle of the game. its a good start but needs a lot of work before its a good game
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Buggy, catupult is a little slow, and its difficult getting stone. Had to stop making units that require stone, still didnt get enought to max out everything.
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Alrite, first of to you ttback i must admit, have put alot of thought into the game and have made a spectaculer start on it. Four main concerns though, The catapult reloaded slower the more upgraded it got, and that kinda skewed the genre, maybe make it so it has different pathways like spread, extra damage or low reload, second the catapult cant hit before the wall making it pretty useless against unit through the wall like the dark elf (and if the gate is open the dark elf hits the unit and runs through) Thirdly Bosses are way too overpowered and can only be killed with a combo of massed units and cata FINALLY AND MOST IMPORTANT the round always end before you kill all the units. This has to be addresed in future i would rate it 3/5 for now but will leave offical rating till update. Good luck ttback this has potetial man
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Thanks for all the comments and suggestions though. I really need as many bug reports as possible. The more detailed the better. Just throw it all at me, I'd thank you for more.
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This game was kind of fun at the beginning, but getting killed 3 or 4 times to finish a level gets repetitive and frustrating. Even with every building upgraded, you'll still get killed endlessly until you get enough bonus points to get a good amount of stone.
Units are slow to spawn, are substantially weaker than enemy units not even halfway through the game, and the better ones are limited to a single unit at a time.
It looked promising, but could use a lot more work.
2/5
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I both enjoyed and beat the game. Besides various small issues the only real problem i had was with the reaload time as you leveled up your catapult. Maybe it just felt like longer maybe a little tweaking there might help.
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well the knight is awsome but maybe there could be a easyer way to send in the units cuz its kinda boring this way...and what does the hero do??i havent notice any change after i summoned it
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There needs to be a way to quickly switch back to control the catapult after giving order to the soldiers. I lost several times because I can't control my catapult fast enough.
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Eh. It's ok. Catapult is your damage weapon. Soldiers build the traps to gather targets together so each shot does more damage overall. Unfortunately, it just didn't strike me as fun. Effective enough, just not fun.
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I both enjoyed and beat the game. Besides various small issues the only real problem i had was with the reaload time as you leveled up your catapult. Maybe it just felt like longer maybe a little tweaking there might help.
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Is there a reason that the final wall upgrade requires a substantial amount of stone relative to the other resources? Does not seem very proportionate to the number of stone you receive per level?