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Comments for Arkandian Explorer

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thecartm

Nov. 18, 2012

Under rating threshold (show) Idea Alert: What if you could put a training dummy in your house, like one to initiate battle with? Rate + for dev to see. Or Not.

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(4)

9Anine9AnimeHalo

Nov. 18, 2012

Under rating threshold (show) There should be some kind of warning when we leave a screen without picking up the items....I just lost some good stuff I wanted because I accidentally left the screen without clicking on the items.

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(-2)

Crazyross

Nov. 18, 2012

Under rating threshold (show) you need to tell what are in the resource chests in the store. what is in each one? is there one that gives common, uncommon and rare or are they suppose to give 10 of each for a kind such as 10 of each alchemical resource?

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(2)

Pepsinator

Nov. 18, 2012

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(-3)

Pepsinator

Nov. 18, 2012

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(-4)

Pepsinator

Nov. 18, 2012

Under rating threshold (show) i loved one, two was good, i hope this one goes as i expect, amazingly

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(1)

barathron

Nov. 18, 2012

Under rating threshold (show) on the OLD dungeon(/mindlayers),there is something blocking the access for complition of the dungeon.Maybe you haven't noticed that before.Or am i mistaken?

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(1)

Ruben42

Nov. 18, 2012

Under rating threshold (show) @Lord NoPants Try to vandalize it with a sledgehammer :-)

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(0)

Dilts36

Nov. 18, 2012

Under rating threshold (show) ahh i dont know how to loot.

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(0)

freedomcaged

Nov. 18, 2012

Under rating threshold (show) Apearently you can only get mana lore skill if you use spells in battle. I'm truely greatful that we can now use them outside of combat, but it'd be nice if we could increase the power over time without grinding spells in fights.

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(16)

fuedalismrocks

Nov. 18, 2012

Under rating threshold (show) the badges on this game- they're under-rated, this has got to be LONGEST medium badge I've ever worked for... it's not challenging, but it should be hard (at least) for endurance alone. AND, the hard should be the 60 point badge, for ENDURANCE alone... I've not even entered the 2nd archmage's dungeon, (campaign dungeon) and I've been playing this game for at LEAST 10 hours.

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(40)

goldenpanda123

Nov. 18, 2012

Under rating threshold (show) @hiff8 Most humans are per definition lazy. Just saying

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(-1)

joemama1512

Nov. 18, 2012

Under rating threshold (show) The good news is that buffs now have unlimited duration. So ice wall, etc is actually USEFUL after 2 worthless prior games. Unfortunately, he apparently gave half the damn monsters the ability to DISENCHANT ON HIT, so whats the freaking point?

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(3)

FlyingCat

Nov. 18, 2012

Under rating threshold (show) @Eonzeon XdY means that you toss X amounts of dices each with Y amounts of sides. The X represents minimum damage and if you multiply X by Y, you get the max damage.

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(3)

oblivion_420

Nov. 18, 2012

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(-9)

catInASuit

Nov. 18, 2012

Under rating threshold (show) It would be nice to have a tooltip for each skill, so we could know exactly what they do.

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(11)

YoStephen

Nov. 18, 2012

Under rating threshold (show) What does combat/dungeon fame do?

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(4)

undeadgh0st

Nov. 18, 2012

Under rating threshold (show) So I see you have now made a few of these games without making the bags work like anybody wants. Protip.... instead of making the bag space look cute, everybody wants it to work well, so if you cant change the order items go into or come out of the bag.. make the slots appear in the order that would make the items go in and come out correctly. Form over function sir. 4/5

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(8)

maberik

Nov. 18, 2012

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(-5)

hiff8

Nov. 18, 2012

Under rating threshold (show) You know some times the same game animation ca be cool, like Nerdook. But this animation is really boring, and using it all the time just makes you look lazy.

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(7)

Eonzeon

Nov. 18, 2012

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(-5)

blackburn009

Nov. 18, 2012

Under rating threshold (show) This game must really hate me, started with the devil guy, red Mohawk, best legs are now pink pyjamas, best boots are bunny slippers, best helmet is a pink ribbon...

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(4)

disastranagant

Nov. 18, 2012

Under rating threshold (show) grinding crafts is the worst thing

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(4)

felipedg

Nov. 18, 2012

Under rating threshold (show) Vampire lord pissing me off..

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(2)

Lord_NoPants

Nov. 18, 2012

Under rating threshold (show) i found a dungeon of mindflayers with no way to finish it. the path is blocked by boxes.

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(1)

ZSuttonPhoto

Nov. 18, 2012

Under rating threshold (show) Only in RPGs does 60% hit chance means hitting the opponent 1 out of 5 times.

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(2)

amulmuzz

Nov. 18, 2012

Under rating threshold (show) I am not getting the walled cave or spelunker awards.

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(2)

Minercu

Nov. 18, 2012

Under rating threshold (show) "Target Quest 1 GP" - you have a sick sense of humor Undefined.....

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(1)

Minercu

Nov. 18, 2012

Under rating threshold (show) This game is so good it only needs a few tweaks to make a classic of the genre: 1) Auto battles is great - pls streamline, kill small pauses in the animation, open chests automatically, take all button. Maybe 2x button. 2) Inventory management: top left of backback has to be the first location, color code "quality" of find. Even better sorting of stock. 3) Sockets too random. Farming not practical. Maybe shop were all sockets can be extracted from item? 4) Crafting - allow the last recipe to be repeated please. 5) I love "My Pet Protector" - I would love some of the training and skills to be incorporated (without resting haha). 6) Overall it is a great game - I feel a huge amount of personal time and effort has gone into making this game that makes it very special. I am waiting for the perfect special mix to make it a homerun - but I think the majority is streamlining the game play.

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(10)

GiorgosRoyal

Nov. 18, 2012

Under rating threshold (show)

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(-3)

PrestonJ1

Nov. 18, 2012

Under rating threshold (show) It would be awesome if there were a button to speed up combat in the open plain type fights.

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(5)

tribalt

Nov. 18, 2012

Under rating threshold (show) pyjamas of brutality, that made my day!

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(-1)

JonnyB81

Nov. 18, 2012

Under rating threshold (show) I rarely make a complaint about a game because I understand the countless hours it takes to create them, and I always appreciate having a forum such as this to be able to play them for free. Having said that, I think it's a must that you have a way to compare inventory in a shop to the inventory in your equipment, especially after the creators do such an awesome job of including so much awesome loot that can be found. The time it takes to manually compare everything is massive, and it takes away from all the other awesome things I could be doing in the game.

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(4)

CypriotBoi

Nov. 18, 2012

Under rating threshold (show) Please put a "Are you f***ing sure that you wanna retreat from tactic battle" pop-up

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(3)

Jenaf

Nov. 18, 2012

Under rating threshold (show) <í assume weight determines the movement range of your units in tactical battles

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(1)

DavidB111

Nov. 18, 2012

Under rating threshold (show) @axoloti It's so nice to see someone who knows that. :)

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(0)

8008man2

Nov. 18, 2012

Under rating threshold (show) I think the artifact system might need some work, because before I even attempted the first shard dungeon I had 3 Swingtanas.

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(0)

axolotl

Nov. 18, 2012

Under rating threshold (show) @ nixfreidreck: every time a new Arkandia game comes out people are upset about the hit chance. A 48% chance to hit is calculated separately on every hit, and means that you more likely to miss than hit on any given attack. Just like flipping a coin doesn't mean getting heads, then tails, every two flips, attacking in this game doesn't mean that any given series of attacks will succeed 48% or whatever percent of the time. You're going to get streaks. That's why there are three tiers of attack. I recommend using only the highest tier of attack for which you can hit at least 70% to avoid frustration.

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(7)

MadKillJoy

Nov. 18, 2012

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(-3)

000void000

Nov. 18, 2012

Under rating threshold (show) what 80% chance to hit and i only hit 1/12 wtf?!

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(3)

JRJetu

Nov. 18, 2012

Under rating threshold (show) Scaling of weaponry seems really awful. Just save up for the changeable ones in the store. Early game, you'll be one hit killing any monster you face.

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(2)

dragonelli

Nov. 18, 2012

Under rating threshold (show) the save thing is buggy as hell everytime i save close and come back at a later time my save is gone this could really do with fixing

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(0)

nixfreidreck

Nov. 18, 2012

Under rating threshold (show) The Hit Chance thing is completely retarded. I often have fights where I attack with 48% chance but I miss almost 99% of my shit... Fix this please.. can't be serious!

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(1)

SketchSlayer

Nov. 18, 2012

Under rating threshold (show) WAIT! He can fire a bow while holding a tower shield and lands the arrow right in the enemy's face?

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(1)

Hohlkopp

Nov. 18, 2012

Under rating threshold (show) With a hitting chance of 50%, I hit 1/4... interesting...

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(-2)

Anec

Nov. 18, 2012

Under rating threshold (show) Does "weight" do anything or why it is displayed?

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(0)

bubu

Nov. 18, 2012

Under rating threshold (show) Nothing really new. Just another sequel ... Really? How can u miss a hit when your opponent is stunned?

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(2)

rafasr

Nov. 18, 2012

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(-5)

N1ghtshade3

Nov. 18, 2012

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(-4)

Freijs

Nov. 18, 2012

Under rating threshold (show) I would like being warned that I won't be able to get 6 artifacts in that 12-floor wizard place. I can't reach them because I don't have those hammer-things.

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(-1)

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