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@joemama1512 What do you mean? The buffs do indeed wear off. Bless does, every time, after 3 turns. Ice Shield, I never really used.
No monster has a disenchant on hit at all. I'm not sure where you got that idea from?
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Is anyone having trouble with Old Dungeon level 2, or is it just me? About half way through, It becomes totally blocked and impossible for me to finish it.
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Idea Alert: What if you could put a training dummy in your house, like one to initiate battle with? Rate + for dev to see. Or Not.
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There should be some kind of warning when we leave a screen without picking up the items....I just lost some good stuff I wanted because I accidentally left the screen without clicking on the items.
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you need to tell what are in the resource chests in the store. what is in each one? is there one that gives common, uncommon and rare or are they suppose to give 10 of each for a kind such as 10 of each alchemical resource?
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on the OLD dungeon(/mindlayers),there is something blocking the access for complition of the dungeon.Maybe you haven't noticed that before.Or am i mistaken?
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Apearently you can only get mana lore skill if you use spells in battle. I'm truely greatful that we can now use them outside of combat, but it'd be nice if we could increase the power over time without grinding spells in fights.
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the badges on this game- they're under-rated, this has got to be LONGEST medium badge I've ever worked for... it's not challenging, but it should be hard (at least) for endurance alone. AND, the hard should be the 60 point badge, for ENDURANCE alone... I've not even entered the 2nd archmage's dungeon, (campaign dungeon) and I've been playing this game for at LEAST 10 hours.
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The good news is that buffs now have unlimited duration. So ice wall, etc is actually USEFUL after 2 worthless prior games. Unfortunately, he apparently gave half the damn monsters the ability to DISENCHANT ON HIT, so whats the freaking point?
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@Eonzeon XdY means that you toss X amounts of dices each with Y amounts of sides. The X represents minimum damage and if you multiply X by Y, you get the max damage.
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So I see you have now made a few of these games without making the bags work like anybody wants. Protip.... instead of making the bag space look cute, everybody wants it to work well, so if you cant change the order items go into or come out of the bag.. make the slots appear in the order that would make the items go in and come out correctly. Form over function sir. 4/5
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You know some times the same game animation ca be cool, like Nerdook. But this animation is really boring, and using it all the time just makes you look lazy.
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This game must really hate me, started with the devil guy, red Mohawk, best legs are now pink pyjamas, best boots are bunny slippers, best helmet is a pink ribbon...
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This game is so good it only needs a few tweaks to make a classic of the genre: 1) Auto battles is great - pls streamline, kill small pauses in the animation, open chests automatically, take all button. Maybe 2x button. 2) Inventory management: top left of backback has to be the first location, color code "quality" of find. Even better sorting of stock. 3) Sockets too random. Farming not practical. Maybe shop were all sockets can be extracted from item? 4) Crafting - allow the last recipe to be repeated please. 5) I love "My Pet Protector" - I would love some of the training and skills to be incorporated (without resting haha). 6) Overall it is a great game - I feel a huge amount of personal time and effort has gone into making this game that makes it very special. I am waiting for the perfect special mix to make it a homerun - but I think the majority is streamlining the game play.
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I rarely make a complaint about a game because I understand the countless hours it takes to create them, and I always appreciate having a forum such as this to be able to play them for free. Having said that, I think it's a must that you have a way to compare inventory in a shop to the inventory in your equipment, especially after the creators do such an awesome job of including so much awesome loot that can be found. The time it takes to manually compare everything is massive, and it takes away from all the other awesome things I could be doing in the game.
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I think the artifact system might need some work, because before I even attempted the first shard dungeon I had 3 Swingtanas.
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@ nixfreidreck: every time a new Arkandia game comes out people are upset about the hit chance. A 48% chance to hit is calculated separately on every hit, and means that you more likely to miss than hit on any given attack. Just like flipping a coin doesn't mean getting heads, then tails, every two flips, attacking in this game doesn't mean that any given series of attacks will succeed 48% or whatever percent of the time. You're going to get streaks. That's why there are three tiers of attack. I recommend using only the highest tier of attack for which you can hit at least 70% to avoid frustration.
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Scaling of weaponry seems really awful. Just save up for the changeable ones in the store. Early game, you'll be one hit killing any monster you face.
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the save thing is buggy as hell everytime i save close and come back at a later time my save is gone this could really do with fixing
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The Hit Chance thing is completely retarded. I often have fights where I attack with 48% chance but I miss almost 99% of my shit...
Fix this please.. can't be serious!