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Bug Report: When a killing blow also stuns an enemy, an unneeded follow up attack is carried out despite the enemy already being dead. Damage and things such as leached health are still counted.
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Love the game, just like the others, but I don't particularly like the enchanting mechanic. Crafting takes enough time as it is... but having to craft a good item and then go farming for good gems to enchant it with... it's just too tedious for not enough reward.
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It seems all I get carried over from Chapter II's achievements is the ability to start as Orc and Lizardman.. No additional skills, helmet, staff or hp/mp. Anyone know why?
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surely if you're a super powerful leader of a group you'd join in the battles to...you know ensure victory...what sort of weird ass guy who has minions who are about 10-15x weaker than him sends a few minions into battle and doesn't back them up?
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I think it may be an unintentional bug but when casting luck it uses 45 mana while in the description it says 35 mana. Can you fix its description or reduce it to the said amount? Great game btw i love this series.
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This game is pretty cool. The dungeon part is excellent, but the 'tactical' part not so much. It's tedious as best. Is there a need to complete that part? I fought maybe 5 battles and have been ignoring that part of the game since. Either nix it, or it needs major help - spellcasting, item use, etc.
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my weapon defense is massive, but my magic defense is dam low. We need to run into an even number of weapon/magic attacks, because while I'm breezing through weapon, magic hurts bad and makes it hard to travel down 10 levels
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@Scram % fucus2locus IT is not a glitch! you just need to buy or find a vandal's sledgehammer and steal the crates! Besides, evenif you do buy a VS you still profit because the are tos of gold piles and an arftifact in there!
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@MoreFood If you right-click on the game, go to Quality and select Low. It should speed up the game quite a bit. I did this once to see how much faster my gameplay was, and it sped up about 1.5x to 2x faster.
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Luck takes 45 mana when it says it takes 35, and in fact it only checks to make sure you have 35. I have gone into negative mana due to this. Also, some floor tiles are not walkable in the home.
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How do I get the "Spelunker" award, I've already gone past level 50 in the dungeon and it still says I dont have the award, please help
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How can i get all alchemy recipes? i was exploring alchemist dungeon until it was gone from a map & i still need 1 recipe. Anyone of You may know how to get last recipe?
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Is there any way to reduce the lag apart from setting the quality to low? I mean, don't get me wrong, I love this game, but the constant lag frustrates me.
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I'm wearing a mustache as a female. The game goes fast when I am on a different tab. Like normal game speed fast. Just leaving it at auto.
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The cpu usage of this game is way too high for what is going on. I don't know if its an issue with the game or a flash bug but it needs fixed.
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Gonna have to agree w/ some of the other posters here. I don't mind grinding, but I'm probably not going to spend the next 6 months trying to get my crafting skills to 1000. Dont really have 10 hours a day to devote to that. And Enchant? that's gonna be 8 months. Might finish this game by next Christmas.
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I've done 1-50 on two separate occasions and have not received the Spelunker award. Please correct this. Thank you for the game.
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Tips on building ultra-items: 1) alchemy gives you massive life and mana - life and mana max bonuses are a waste of space 2) alchemy gives you massive damage weapons and massive armor - dodge, block, crit, and damage bonuses are a waste of space 3) if you add more than one of the same bonus to the same item, they stack... and when you disenchant the item, if you get a gem, it's the one larger value - use this to combine life leech, mana leech, hit chance, and learning into the highest possible values 4) when combining, the difficulty is set by current value, so add the highest last - I've achieved individual gems in the upper 20s, and higher would be possible with patience. Follow these tips, and you'll easily have single items giving 20+ bonuses in multiple areas - my personal best is one item with total bonuses of 85!
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Either hit chance is broken, or it doesn't consider enemy block/dodge chance. It's annoying when 45% chance actually means something like 5%.
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For dungeons that look unbeatable because you can't get around the furniture to the goal, buy a Vandal's Sledgehammer and steal the offending furniture.
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I really can't believe this...I've put far..farrrr too many hours into this and now I'm stuck because of those damn Vampire Lords...it cost 3000 just to get in and be killed by one and it takes awhile to earn another chance. My stats are at almost 1000 and I can almost never hit them..then when I do they just steal my health...and there 12 floors of them! I could use sneak but that's expensive as hell.And I honestly can't believe you permanently lose HP when you die...I've never heard of that and it's insane..the game isn't unfair enough with never being able to hit anything?
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It's not impossible to finish a dungeon which has furniture in the way, rather it's quite expensive, and requires planning ahead- store at least one Vandal's sledgehammer (not the pickax, the other one...) for these occasions at all times. sure, it costs 500 gold, but you'll be able to finish the dungeon.
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Any game that has an item system like this NEEDS a solid way of telling if gear is better or worse. Between my character and the squad, I can't effectively evaluate what gear is worth keeping or selling. This is a major point that really needs to be addressed. I like this series, but you can't neglect the major parts to add new cool stuff.