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Played the first round. Added some cards to my starter deck, now I can't play anymore because it freezes on the "Select which deck to use in this battle" screen. :/
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there is one spell that makes it worth using only peasants as creatures... i did manage to lose once with this strategy tho, so its a bit risky. maybe use proper balance of different units to finish all masters. also it said i can challenge more masters now and it even gave me 10k gold..... how?
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I think it would be a pretty fun game, except for the gold issue as many have mentioned, and it really bogged down for me. Not sure if my computer is just having an off day or what but it was pretty annoyingly slow.
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I doubt they'd make any changes to a 4 year old game, but it'd be really great to add a sell cards feature. Otherwise, great game so far.
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I enjoyed playing it for a while, but the battles go on way too long; I would wait for gold...put out a weak melee minion... put out a support ranged minion that in no way timed itself to be useful to the melee minion... watch as both die ineffectually... repeat, repeat, repeat. If I'm going to grind a game this much, it certainly won't be this one.
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If you are starting a player with a starter deck you should give them the cards in their collection so they can modify the deck easier. As it's currently set-up, it is counter-intuitive to how other games of this type work in which the cards a player is "given" to start the game are actually added to their collection of cards, and they won't vanish when they start modifying the starter deck itself.
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overall the game is not bad, but there is one thing that pisses me off.
sometimes during the battle for a very long time I can't get a gold mine and I simply don't have the money to summon a unit and fight my enemy. It's really a big issue when fights are getting harder
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One of the worst laggy games on the site. The other games are slightly laggy but at least theres mostly just a couple of chars instead.
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With "Parting gift"(does 1 damage to enemy portal for every unit of yours killed), or Kamikaze(2 damage), the game is very easy to beat without even trying. You only need to keep spawning cheap units and you're done. Just try to get a hold of 2 or 3 cards of this type, since on highest difficulties enemies might overenchant yours. You can use that strategy to get badges easily, or to pass enemies on hardest levels if you're stuck. Good luck and enjoy.
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AS said by tenshi samshel and bigbadbarton this game needs a better sorting for the cards frankly i wouldn't play the game but I'm working on getting my badge percentage up
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Gold is far too important and the gameplay itself should have a fast forward option for x2/x3 speed. For the decks: This system is a bit of a mess. I do like that we can sort it, I don't like that multiple cards don't stack and that ripping up cards can take them out of decks if you have extras outside of them. Browse and open deck should be under the same tab. You should be able to rip up cards from straight out of it.
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I was having a lot of fun. Things were a breeze, I was getting good draws, my warriors were warring mightily and with great vigor... until I ran across Captain "Pulls Beholder Swarms Out Of His Ass" Tribal Elder guy. Then it went downhill from there. I managed to beat him, but... yeah. It's problematic when hordes of beholders come rushing at you and one-shotting even your Barbarians and Iron Golems like they're fresh skeletons. Still, I enjoyed it as I do all Arkandia-based games, so... 5/5 :)