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Gipfel

Jul. 30, 2011

Under rating threshold (show) Interesting Fact: Most of the ships in the beginning are Star Wars episode 1-3 ships. You even start with a Naboo Star Fighter and fight against Jedi ships.

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(-1)

marktyron417

Jul. 30, 2011

Under rating threshold (show) Feels like playing the game in Hardcore Mode xD

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(2)

marktyron417

Jul. 30, 2011

Under rating threshold (show) also lately the enemy is unbalance because they have high damage and armor making it hard to deal with them

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(0)

marktyron417

Jul. 30, 2011

Under rating threshold (show) hmmm maybe lowering energy of some weapon buff like battlestation and energize beams may be good cause i cant perform the next attack because my energy is depleted after the buff

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(-1)

ranthai

Jul. 30, 2011

Under rating threshold (show) Anyone notice the gloves when trying to equip an item on a ship?

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(0)

thunderbolta

Jul. 30, 2011

Under rating threshold (show) Leveling up new ships can be way too hard. We need missions which we can repeat to get our noobs up to standard!

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(9)

Enderjmu

Jul. 30, 2011

Under rating threshold (show) Bug: had the healer I mentioned before, a couple of corroded pirate bruisers as enemies. They killed the healer, but then the pirate bruiser that killed it died (due to corrosion). The "Defeat!" screen flashed, then went away, and the game locked up.

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(1)

Enderjmu

Jul. 30, 2011

Under rating threshold (show) needs a single mission in each sector that does not go away, and is used for the sole purpose of grinding. I got a healer in the third sector, but I can't level it because it's not good enough for the missions given to me!

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(6)

Rhinogamer

Jul. 30, 2011

Under rating threshold (show) Not much to add that hasn't already been said by other posters. The level cap is somewhat inconvenient, but I can live with that I as you probably put that in place so that you could 'balance' each zone and ensure that players receive the difficulty level that you intended...however, you really, really need to make zones & missions replayable. The game's enjoyability is severely limited by the fact that you have little, to no, chance to purchase new ships and bring your entire fleet up to comparable levels. As it sits right now, with the lack of being able to replay missions/zones for leveling, & cash generation, the game is about a 2/5; with the ability to replay/grind, I feel it'd be a solid 4/5, possibly 5/5. Nice start though, really.

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(4)

jadkni

Jul. 30, 2011

Under rating threshold (show) I like the difficulty curve and ease of screwing yourself, honestly - it's encouraged me to repeatedly restart and try new things, experimenting. Maybe I'm just a masochist.

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(-1)

SirFred131

Jul. 30, 2011

Under rating threshold (show) not sure whether this was intended, but my hulk started with it's fourth slot as battle stations, and after a while, it changed to plasma smash. If this is intentional, can you please mention it somewhere? Maybe also mention when, and how many times it changes, and maybe with a way to see what it can change into.

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(5)

flaffee1234

Jul. 30, 2011

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(-11)

Heindal

Jul. 30, 2011

Under rating threshold (show) Nice idea, but it gets boring with the time. The thing is - its proably to much (too many sectors and too many missions). The turn based mode does not convince me. The mission are always something like - destroy all enemies. You also don´t have the option to research, the only way to change your existing options is to buy devices/ships or to get levelups.

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(3)

djengis88

Jul. 30, 2011

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(-4)

Taka4000

Jul. 30, 2011

Under rating threshold (show) Ok first of all it needs an undo button if you make a mistake second of all you need to be able to replay missiobs Thanks for reading

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(1)

bovi

Jul. 30, 2011

Under rating threshold (show) I had a hard time on my first attempt at the game, quickly painting myself into a corner as many others, not coping with the rapidly increasing difficulty in the second system using any combination of my ships. Starting over, I found that exclusively upgrading the various armor types helps A LOT, and focusing upgrades on each ship to only one skill (each) makes them more powerful than a balanced out ship. I'm now in my third system and think I'm managing just fine for the time being. For those who struggle, try this out and see if it helps.

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(4)

tevius

Jul. 30, 2011

Under rating threshold (show) Very nice game. The long curve adds a lot to replayability. Better than grinding games.

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(-1)

Shadendemon

Jul. 30, 2011

Under rating threshold (show) i;m curious about those complaining about the "copyrighting" have you paid for anything in this game? no? then there is no copyrighte abuse. tyvm

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(2)

Shadendemon

Jul. 30, 2011

Under rating threshold (show) training software 150 dollars? i'll take a chance at a pirated copy

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(2)

Dalmighty

Jul. 30, 2011

Under rating threshold (show) This game.. it's missing something... SPACE ORCS!!

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(3)

Raidex

Jul. 30, 2011

Under rating threshold (show) The background music reminds me of the theme music of the movie Blade Runner! Great one!

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(2)

Galaga1971

Jul. 30, 2011

Under rating threshold (show) umm isn't this by undefined?! Where's the orcs???

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(5)

gijsyo

Jul. 30, 2011

Under rating threshold (show) Love the music. Needs a remix with rhythms :)

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(2)

GD_FierceDeity1

Jul. 30, 2011

Under rating threshold (show) a space ship game by Undefined....why...why thats blastphemy....o.o

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(0)

silverdragonking

Jul. 30, 2011

Under rating threshold (show) lol spelled "this" wrong

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(-2)

adrin

Jul. 30, 2011

Under rating threshold (show) Good game, but the insane defenses of the AIs later on in the game make multiple hit weapons simply useless, and they themselves do enough dmg to pulzerive your fleet in 1~2 turns. I don't think I'm the only one thinking the AI need rebalancing!

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(9)

hotshot9090

Jul. 30, 2011

Under rating threshold (show) A replay feature on previous levels would be really nice for leveling older ship

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jarno

Jul. 30, 2011

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(-5)

ninjakudo

Jul. 30, 2011

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(-8)

Fyeth

Jul. 30, 2011

Under rating threshold (show) I was fairly disappointed, I wasn't really bothered by your ships seeming like star wars ships but there were fairly little things such as the map being too small, the battles not seeming very dynamic. In all honesty I'd rather control little knights rather than ships. It kept me fairly entertained but I screwed myself then had to restart. I encourage your concept of strategy games like this but I would recommend you take land characters, they could be anything, post apocalyptic mechas or even just warriors. Not to mention you could create better obstacles than just, two or three asteroids scattered around. I was never really constrained by asteroids. Best wishes ~Fyeth

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(2)

Vlaceo

Jul. 30, 2011

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(-5)

flowirin

Jul. 30, 2011

Under rating threshold (show) looked promising but got hard too fast, and without the option to grind i quickly got stuck, unable to win anything so unable to progress. fail.

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(2)

johnnzhu

Jul. 30, 2011

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(-14)

Ldeleurme

Jul. 29, 2011

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(-12)

Squeebl

Jul. 29, 2011

Under rating threshold (show) calling your crew to battlestations costs 45 energy? the PA systems on those ships must be loud as hell.

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(22)

AdamWest1313

Jul. 29, 2011

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(-7)

SpaceLine

Jul. 29, 2011

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(-7)

Cogitation

Jul. 29, 2011

Under rating threshold (show) Promising, but extremely difficult to level up new ships when, after 10 or 20 battles, all you have for your new low-level ships to try to practice on are "Level Inappropriate Encounters". 3/5

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(5)

trizznilla

Jul. 29, 2011

Under rating threshold (show) Wow, I almost gave this game a 5/5 while it was loading just because it was developed by undefined. It seems like this came out way too close to your last release, and it needs to be tweaked pretty heavily for me to come back to it. I painted myself into a gameplay corner right away, and not because I was being random with my clicks. I kind of feel like it was only playtested by the dev team, especially after reading some of the comments.

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(4)

witchheadkoo

Jul. 29, 2011

Under rating threshold (show) the game flow and UI, i feel so confused :S

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(3)

Roehcai

Jul. 29, 2011

Under rating threshold (show) It would REALLY be helpful to have more mouse-over info. Like, when in battle, what kind of the three damage types is my ship doing. Or when the enemy's defense is listed '0,1,1', which is which again? Etc...

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(32)

01neverest10

Jul. 29, 2011

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(-3)

01neverest10

Jul. 29, 2011

Under rating threshold (show) I'm... so... confused?

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(2)

SilentShade1

Jul. 29, 2011

Under rating threshold (show) No, shame on you Undefined you should be working on the second part of Arkandian Crusade.

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(-2)

1up_

Jul. 29, 2011

Under rating threshold (show) On another note, too hard, really? Seems easy to me, what sector are you guys on?

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(-2)

1up_

Jul. 29, 2011

Under rating threshold (show) Great game, I loved the protector series but this is completely different. An easy 5/5. There is still room for improvement though, a little info on what the icons mean would help. Actually more info all round would be good, I mean why does the fourth weapon option change sometimes? How far can an enemy move and what are the ranges of their weapons? Also, I thought the ships in the shipyard were my own because of the word 'sell' right next to them. A few people are suggesting the bomber bfg is over powered.

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(2)

aronzei

Jul. 29, 2011

Under rating threshold (show) I agree with most. The problem was the difficulty of the level increase with each successful mission and isn't retroactive with the current ship levels. (eg. you sold your ships for a new one) Although still playable, players will want to make the game fresh by trying to use new ships. Good game nonetheless.

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(3)

hottrodd

Jul. 29, 2011

Under rating threshold (show) From the comments alone, you can probably see that the need to replay a level is a serious issue.

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(13)

Suuljin

Jul. 29, 2011

Under rating threshold (show) The level cap grows more annoying as i play, considering exp is a "limited resource" and you often hit the cap 2 missions before you can get the next system key, it feels like wasting potential. Seriously, please rework it or just get rid of it. Also, i noticed that you sometimes get a different upgrade choice for your 4th weapon slot (i went for an AoE weapon as 3rd immediately, so maybe it has a second option, too). If you don't get the upgrade there and then you'll get the old option again on next level up. Either make it a choice or, if the rare option is considered superior, show it greyed-out instead and give it a level requirement. When planning your shipdesigns, strategic choices are more satisfying than randomness.

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(8)

burniate

Jul. 29, 2011

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(-3)

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