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Awesome game but a few things i think would be nice. A restart button so you dont have to leave the level every time. Also show the route change before placing crates or at least allow us to resell crates for full price if we dont like the route change.
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Haa! I could recognize RPG Maker graphics anywhere, and if i dont fail myself, these are either RPG maker VX or VX ACE!
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3nd - The Unit Ignore skill is totally unbalanced. There is no way to counter it, so you have to rely on traps and spells. I know that UI waves have lesser hp than the others, but that's not enough. I filled the rainbow level with the most dmg/s trap (holy), then I continuously used Airwall+Oiling+HolyRain (all lv5+), but I couldn’t defeat a UI with 1600hp, even if I easily disposed of the preceding one with lv2 units. Adding Slow and upgrading everything to the max should allow me to defeat at max a UI with around 2500hp, meaning that, in that level, 2500UI is the max you can reach. And note that this forces the player to lock 7 (money, mana & holy traps; Airwall, Slow, Oiling & Holy Rain spells) out of 9 slots (barricade is required), only to deal with a single type of immunity. I think it is a bit too much. So you have to balance them more: you can lower the hps of UI waves more, allow the traps to be upgraded like units, or at least slow the walking and entering speed of UI waves.
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The concept of the game is awesome, and the game have a lot of potential. However it also has several flaws that make it frustrating and in some cases even unplayable.
1st - It require too much grinding. Being forced to play the 1st first level 30+ times in a row to upgrade my units enough to be able to defeat the last regenerating wave of the 2nd level is really too much.
2nd - The endless wave is interesting, but, considering the hp increase, I think it should be better to have different difficulty levels (easy 30w; normal 60w; hard 90w; very hard 120w; impossible 150w) with different rewards, than the endless one.
3rd- (next post due to characters limit)
Except those issues, the game (as I said) is awesome.
...Maybe a bit of plot could make it near perfect...
But now sometimes it is quite frustrating.
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In my opinion, if a game needs a speed up button, it's not a good game. A fun tower defense game should have you active throughout the whole level, instead of just standing there and waiting for the enemies to walk into your bullets. Take Kingdom Rush as a reference... They got it all right.
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Nice concept, but this is more like a beta version than a finished game, considering all the things that have yet to be implemented and fixed. 3/5 by now.
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Press pause before each game to confirm the enemy's skills.
Special attention to the Unit Ignored and Trap Ignored
They should be set up to affect your skills
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I really dig the game but not as much as I should. Having to play through wave after wave for an hour just to have enough supplies to upgrade one or two units is problematic. I feel like the game should open up but never does.
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There are three things that we would like in the next update. 1. Faster troops sent out (4x and 8x would be nice) 2. Auto send so that the levels will be quicker. 3. Upgrade traps. The enemies that we cannot shoot make the players grind to upgrade their traps
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You should add commands to set targets cause 1 unit gets away every so often cause my units are attacking like the last enemy instead of first which i would like and it gets really annoying when u just see this enemy on like 1 hp escaping when ur units could kill it it on shot it happens so often!
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needs minigame at start when you shoot the monsters that pop up just like other games to keep you entertained will loading.
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Ok I can accept that the mobs path can change dramatically when placing a barricade, but if I miscalculate and need to re position it (because the path suddenly evades all my troops) I can't because I don't get the money back from selling it.
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I think it may have frozen during the loading screen... I've waited five minutes and it is stuck at 40%... Wait no it just went up to 41%... ok there needs to be a warning stating that this game takes upwards of 15 minutes to load.
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the enemies that your troops cant attack, seriously. So we need to use traps, thats fine, but can you make sure those enemies don't show up in the first 10 waves, you only give us so much starting cash, that is what this game is missing, achievements should yield bonuses to various things like starting cash and unit/trap stats. Also traps should be upgradable too if you expect them to kill those enemies our units cant hit
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The lack of depth is disappointing, the maps are too long (most waves are equal anyway; why not simply skip them?) and overall it feels like it's been artificially lengthened. I'm still hoping for a new Protector, that doesn't turn into a grind after three maps.
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ok, that's just plain unfair! Firstly, having enemies with the ability "Unit Ignore" (your "towers" can't target them and since traps can't be upgraded and have a long cool down, the often get through quite easily) AND not giving me resources despite going through 17 levels of Endless Mode on a level... that was just a slap in the face!
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nice game undefined, i think it needs a better multiply time button. but really other than that, it's freaking AWESOME!
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A good Tower Defense, but 1 Game takes tooooo Long, i suggest an Autostart option and a x5 speed button at least, even with x2 its still too slow, but still a really good made TD
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Having an auto-send feature would we completely useless. Heres why, you can only place barricades when the wave is over. Great game though.
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Yeah, just noticed that. Darn the Protector series giving me the expectation of the bar at the bottom of the screen lol!
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Haven't gotten to play it too much, but I've been enjoying it, I wish there was a way to tell what was coming in the next wave.
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Version 1.0.1 K, so still no 10x speed button and bugfixes. You are the maker of the awesome Protector series, how could you do that! I like your games VERY much, but I didn't expect your next game to be so unripe.